# --> Go to [Forum post with updates](http://www.bit-blot.com/forum/index.php?topic=4349) ## Dev stream: [![](http://fg.wzff.de/gi/tw.php)](https://twitch.tv/fgenesis2) ------ # Git commit log Most up-to-date entries are at the top. ([markdown version](a.txt)) ([image](a.php)) ******** **2023-02-28 01:34:50 +0100** ## Time to push before the changes get too big to handle Too much stuff to list, including: - Lots of new maps: pyramid3, poison forest, cathedralback, ... - Script fragment system - HUGS (initial work) - new death system (kick to spirit form) - lots of small things - remove some old, unused crap (Dedicated to Salieri and Tenebris) *207 files changed, 5992 insertions(+), 1769 deletions(-)* ------ **2022-10-13 04:43:15 +0200** ## remove old inc/timerqueue.lua stub (deprecated since 2013) *29 files changed, 153 insertions(+), 199 deletions(-)* ------ **2022-10-13 03:26:23 +0200** ## holy shit so much stuff keywords: pforest, pyramid, contributions by tenebris, salieri elusive poison crashfix and everything else *370 files changed, 9537 insertions(+), 1416 deletions(-)* ------ **2022-10-13 03:04:17 +0200** ## tools update *22 files changed, 1847 insertions(+), 3 deletions(-)* ------ **2022-05-12 21:29:50 +0200** ## update lots of stuff, fix bugs, i'm sorry for breakage i didn't actually change all those xmls, lol dear why *163 files changed, 15004 insertions(+), 14169 deletions(-)* ------ **2020-04-23 06:04:38 +0200** ## fix more ch1 derp *7 files changed, 163 insertions(+), 116 deletions(-)* ------ **2020-04-23 05:49:14 +0200** ## fix up some crap that broke initial cutscene and "sch" debug cmd. more typos *7 files changed, 98 insertions(+), 91 deletions(-)* ------ **2020-04-22 23:49:23 +0200** ## oops *4 files changed, 22 insertions(+), 23 deletions(-)* ------ **2020-04-22 20:44:34 +0200** ## fixes for prev commit *8 files changed, 91 insertions(+), 59 deletions(-)* ------ **2020-04-22 19:25:27 +0200** ## move some hacky scripts into separate classes and make it easier to extend chars with those *10 files changed, 196 insertions(+), 158 deletions(-)* ------ **2020-04-22 05:24:58 +0200** ## eliminate earlier entity inventory code; fix a bunch of item dupe bugs *9 files changed, 233 insertions(+), 177 deletions(-)* ------ **2020-04-22 03:19:57 +0200** ## entities can now pickup items and drop them on death *3 files changed, 64 insertions(+), 21 deletions(-)* ------ **2020-04-22 02:16:36 +0200** ## rework player inventory into a separate class that can be used for other purposes as well *2 files changed, 381 insertions(+), 299 deletions(-)* ------ **2020-04-22 02:15:59 +0200** ## oops, fix startup error; this psychology stuff is for later so might as well skip it for now *3 files changed, 7 insertions(+), 4 deletions(-)* ------ **2020-04-22 02:15:18 +0200** ## rework inventory begin *4 files changed, 569 insertions(+), 544 deletions(-)* ------ **2020-04-21 22:49:34 +0200** ## fixup some files marked as changed; and clean out old cruft (it's still in nextcloud) *224 files changed, 5798 insertions(+), 6494 deletions(-)* ------ **2020-04-21 22:42:05 +0200** ## some missing files *2 files changed, 101 insertions(+)* ------ **2020-04-21 22:41:44 +0200** ## begin psychology code and entity inventory *10 files changed, 502 insertions(+), 113 deletions(-)* ------ **2020-04-21 22:40:35 +0200** ## bugfix *2 files changed, 15 insertions(+), 15 deletions(-)* ------ **2020-04-21 22:39:28 +0200** ## i don't remember what i did there, but: - Krotites can now pickup health for an extra energy change boost - some fixes left and right - attackpower modifier for energy costume *21 files changed, 283 insertions(+), 106 deletions(-)* ------ **2019-01-12 16:50:09 +0100** ## small misc things: - compacted text drunkenizer - corrupted costume AP bonus now depends on number of worn parts *3 files changed, 27 insertions(+), 18 deletions(-)* ------ **2019-01-12 16:48:50 +0100** ## fix UI problems: - char preview in menu is no longer in front of everythign when options menu is opened - make menu2 invisible buttons not react to selection directly after map reload *2 files changed, 6 insertions(+), 2 deletions(-)* ------ **2019-01-12 16:46:54 +0100** ## fix UI debug reload *4 files changed, 24 insertions(+), 10 deletions(-)* ------ **2019-01-12 16:45:50 +0100** ## fix memleak *1 file changed, 1 insertion(+), 1 deletion(-)* ------ **2019-01-07 14:16:06 +0100** ## UI and minor things: - Mia outfitting works now - Show which char available can use which costume - debugbutton is usable again *13 files changed, 338 insertions(+), 236 deletions(-)* ------ **2019-01-03 22:06:56 +0100** ## commit last assorted script changes *38 files changed, 890 insertions(+), 163 deletions(-)* ------ **2019-01-03 22:02:23 +0100** ## commit lots of used but prev. untracked files; delete some long gone files from the repo *520 files changed, 605 insertions(+), 272 deletions(-)* ------ **2019-01-03 21:42:30 +0100** ## repo move: attempt to fix crlf issues *22 files changed, 4169 insertions(+), 4018 deletions(-)* ------ **2017-10-19 01:39:09 +0200** ## Fix typo that broke all AI *1 file changed, 1 insertion(+), 1 deletion(-)* ------ **2017-10-18 01:54:47 +0200** ## Remove meatymod, fg\_scrnsav, test\_compat mods from this repo. They are now hosted under https://github.com/AquariaOSE *809 files changed, 55730 deletions(-)* ------ **2017-10-17 23:55:01 +0200** ## Forgot a bunch of stuff, and some more profiling, fixing up, and workflow docs *22 files changed, 257 insertions(+), 102 deletions(-)* ------ **2017-10-17 23:15:16 +0200** ## More UI perf optimizations (visibility stuff) and related UI fixes *8 files changed, 99 insertions(+), 180 deletions(-)* ------ **2017-07-12 03:29:58 +0200** ## Fix some oversights in UI code: - Unregister children of destroyed widgets - don't malloc() when destroying widgets - Optimizations for interactive/selectable widgets --> Saves about 15% frame time on my test box *4 files changed, 132 insertions(+), 54 deletions(-)* ------ **2017-07-12 03:26:34 +0200** ## Add character/party functions; minor cosmetic stuff *6 files changed, 64 insertions(+), 12 deletions(-)* ------ **2017-07-12 03:25:20 +0200** ## Minor AI system tweaks *4 files changed, 37 insertions(+), 13 deletions(-)* ------ **2017-04-19 04:30:24 +0200** ## Fix derp in menu, update entities for 30s when hit by player regardless of culling distance *3 files changed, 7 insertions(+), 3 deletions(-)* ------ **2017-02-28 00:30:38 +0100** ## Minor script fixes + add some tools - Add ChunkSpy.lua - Add some tools and benchmark/testing scripts - Fix AI debug graph generation - Fix persistent white dot in upper left corner - Make menu pages optional *15 files changed, 2431 insertions(+), 7 deletions(-)* ------ **2017-02-21 02:40:48 +0100** ## Mostly script updates: - Make Li & Erulians skins work with the new system - Lots of script performance optimizations - Extend event system to serve as global event broker - Broadcasts e.g. entity deletion events -> Constant polling and pointer checking to catch deleted entities is no longer necessary - Make entity iteration callbacks re-entrant and exception safe - AI updates run in a coroutine now -> no more stuttering in AI heavy areas - Change names for some costumes. "" as costume name is now invalid. - Poison and pulling are now separate subsystems and no longer unconditionally updated per-entity. Saves some CPU. - Move internal documention *83 files changed, 6219 insertions(+), 1497 deletions(-)* ------ **2017-01-24 04:25:21 +0100** ## Work on a lot of things under the hood: - Mod uses forward-compatible mod profile now - Forgot to remove strage2 loader binary in prev commit - Remove interface function list; extend upon API's getInterfaceFunctions() - Implement proper function instrumentation/profiling system - Optimize some unnecessarily complicated (and CPU heavy!) AI actions, uncovered by improved profiler - Conditionally compile out some garbage-producing debug crap in planner - Rename some costumes to avoid conflicts. "" is no longer a valid costume name - Fix rclick on costume item, works again - Implement outfits and outfit templates for chars (aka mixed costumes under an alternative name) - Work on krking costume, move glowing logic where it belongs - Disabled random skin generator for now; not compatible with mix&match costumes (will be superseded by outfit generator that ties in with the new system) - Various little things i forgot *86 files changed, 1012 insertions(+), 466 deletions(-)* ------ **2017-01-24 04:06:33 +0100** ## Replace stage2 loader with custom preprocessor injector. Working with the src requires dangerous script functions enabled in usersettings.xml from now on. *7 files changed, 316 insertions(+), 2 deletions(-)* ------ **2017-01-24 04:01:53 +0100** ## Use EditorConfig for uniform style and hopefully get rid of EOL problems *1 file changed, 15 insertions(+)* ------ **2016-12-13 21:18:56 +0100** ## AI: Changes to planner internals. This changes the task list from a flat sorted list to a list of unsorted buckets. The new representation should fix some cases of missed action parallelism, means the AI failed to do more than one thing at a time even though those actions were obviously idependent. The bucket list representation doesn't fully fix the problem, but should alleviate it a bit at least. *4 files changed, 132 insertions(+), 103 deletions(-)* ------ **2016-11-29 03:26:50 +0100** ## Fix some typos and breakage *4 files changed, 6 insertions(+), 12 deletions(-)* ------ **2016-09-23 12:58:43 +0200** ## little update *6 files changed, 6 insertions(+), 11 deletions(-)* ------ **2016-09-19 03:17:04 +0200** ## Finally another load of changes: - push previous work on new forest maps - more logical damage grouping - convert checks for DT\_ENEMY\_ACTIVEPOISON in general DG\_SPECIAL\_OVER\_TIME for beter future compatibility - group checks for bite damage - some related fixes - prevent DG\_SPECIAL\_OVER\_TIME damage reduction by armor - some more math functions (angle between vectors, steepness) - fix lost metatable in char state, causing havoc and corruption - rebalance some costume values - add jellygreen entity (gfx by Bhoren, thx!) - prevent cape entity death which resulted in immediate crashes - remove leftover costume script effects now handled by the speed/dmg adjustment system - restore poison shaders (+ global shader table is no longer visible) - restore poison shader reduction by snake costume, this time more generalized - add damage and delayed emote eat effects - attempt to make rocks roll down slopes but that failed hard. disabled for now. *49 files changed, 1515 insertions(+), 187 deletions(-)* ------ **2016-08-07 23:43:41 +0200** ## various files i forgot *13 files changed, 255 insertions(+)* ------ **2016-08-07 22:32:51 +0200** ## Shader subsystem overhaul. This also makes costume shaders work again. *36 files changed, 586 insertions(+), 467 deletions(-)* ------ **2016-08-05 04:46:35 +0200** ## Little things (back on track!): - Show proper minimap icon for chars - Fix entity targeting, once more (most important: can now target fishes with energyform again) - Slight tweak to factions (fixes the above) - Less insane memory allocation on charged energy shot release - Ingredient lifetime difficulty tweaks - Fix screwed up minnow texture (?!) *11 files changed, 72 insertions(+), 23 deletions(-)* ------ **2016-06-24 02:51:25 +0200** ## Costume+Skin split part #3 done. Lots of fixes. - Fix char head icon in actionbar and everywhere - Fix annoying table duplication related to per-form costume tables - Prevent multiple chars from equipping the same part -> Auto-unequip from other - Some more UI work (all on, all off, currently worn by symbols/buttons) *21 files changed, 292 insertions(+), 62 deletions(-)* ------ **2016-06-20 02:39:35 +0200** ## Costume+Skin split part #2 done. Almost completed now. Now costumes and skins are separate, means costumes are no longer visually limited to normal form. Additionally, each costume part is now separately (de-)selectable, so that costumes can be mixed freely. ... time to push this before it gets too much. To be done: - Disallow two or more chars to wear the same costume parts - Secondary part selection UI *81 files changed, 2553 insertions(+), 1286 deletions(-)* ------ **2016-05-26 23:31:00 +0200** ## Fixup costume separation, part #1. Done: - Implement per-form costumes and remember that - Fix fish & spirit form insta-crash - Made form change enimation much nicer; no more fullscreen flash - Minor tweaks regarding UI display of spirit form - Don't try to load non-existing form/costume scripts over and over *24 files changed, 130 insertions(+), 102 deletions(-)* ------ **2016-05-25 04:02:02 +0200** ## Huuuge update: Most of the support code for skin<->costume separation is done, and more: - Naija sprite split into skin and costume overlays, big thanks to thegamemaster1234 for the sprite work - Huge simplification regarding which head texture to show for which costume. Everything is now automatic. - Can now have as many costume effects/scripts as different costume parts worn - Originally form-linked armors are now customes as well - Allow mix-and-match of costume parts via menu UI - Unify menu character preview handling in UI: Is now its own widget - Implement jelly costume healing effect, magnitude based on #parts worn - Implement costume cache, cuases less disk I/O and XML parsing. This gets rid of the menu stutter when hovering costumes. - Migrated UI elements that show char heads to new system Misc fixes: - Fix save file corruption if table key was empty string, like t[""] - Even more safeguards against savefile corruption - Various little UI tweaks - Treated all anim XMLs with animtool Dysfunctional/TODO: - Other characters - Make all costume parts separate items - Implement costumes that were once the clothing for each form to have unique form buff - Adapt remaining costume scripts to be part-aware - Implement per-form costumes and remember that - Fix fish & spirit form insta-crash - Fix actionbar symbol for "revert to normal form" action after map reload - Restore costume shader effects *593 files changed, 5539 insertions(+), 4210 deletions(-)* ------ **2016-04-30 14:59:25 +0200** ## preparations for skin/armor separation *48 files changed, 872 insertions(+), 113 deletions(-)* ------ **2016-04-24 17:04:47 +0200** ## Attempt to alloc less memory for pathfinding, minor map updates. Fix some minor problems here and there. *18 files changed, 235 insertions(+), 101 deletions(-)* ------ **2016-04-18 03:01:44 +0200** ## Implement delayed pathfinding for entites and AI *12 files changed, 391 insertions(+), 206 deletions(-)* ------ **2016-04-17 19:54:23 +0200** ## Finish delayed pathfinding implementation. This allows to run pathfinding as background jobs that yield when the maximum global number of pathfinding steps per frame is exceeded. Should get rid of the pauses that occur when maps are very large. Additionally, this pathfinding implementation is capable of searching across local warp boundaries. (Entities don't use this yet.) (Finally done with this, took far too long!) *13 files changed, 1059 insertions(+), 273 deletions(-)* ------ **2016-03-27 21:27:05 +0200** ## WIP improved pathfinding + tools update *10 files changed, 292 insertions(+), 1 deletion(-)* ------ **2016-03-27 21:25:38 +0200** ## fix slightly broken texture caching *1 file changed, 6 insertions(+), 1 deletion(-)* ------ **2016-03-27 21:25:06 +0200** ## implement minimap icon customization *8 files changed, 72 insertions(+), 11 deletions(-)* ------ **2016-02-28 00:49:18 +0100** ## Fix error in itembox handling (thx smls!) *2 files changed, 6 insertions(+), 4 deletions(-)* ------ **2016-02-08 02:46:16 +0100** ## fix concurrent dialog positioning *1 file changed, 6 insertions(+), 3 deletions(-)* ------ **2016-02-01 02:01:31 +0100** ## Blah - dialog: implement choices - dialog: implement meanwhile() - minor: disable old UI code - minor: fix typo in text drunkenizer *8 files changed, 345 insertions(+), 69 deletions(-)* ------ **2016-01-23 20:12:20 +0100** ## Work, work. - Fix framework init order problems - Fix rangeTransformClamp() - Add bubbles when out of air - Try to continue somehow when the only avalable char is dead and being activated - Add drown death scene - Improvement to dialog system: Support multiple text boxes (shows prev. text as well) - Fixed to dialog actor animation not applying properly - Add safeguard to warn when already destroyed UI components are used *17 files changed, 236 insertions(+), 39 deletions(-)* ------ **2016-01-11 02:02:09 +0100** ## Changes done over xmas holidays: - Add hint to check world map beacon at some point after it's visible - Don't show world map beacons oh highest difficulty - Implement procedural skin/costumes properly; fixes sneaky bug with outfit reverting on form change - Clean up hint list in help menu; move code to hints data where it belongs - Lots of improvements to dialog scripting - Use entity\_getBoneByInternalId() insead of dumb trying for bone enumerations - Minor fixes and cleanups here and there, as usual *34 files changed, 604 insertions(+), 212 deletions(-)* ------ **2015-12-02 01:21:50 +0100** ## Cleanups and more work on ch2 stuff - Implement air & drowning, and a shader for the visuals - "no effect" sound when hittnig energycrystalswitch with not effective shot - remove greencrystal script (hard to believe this thing was >4y old!) - fix UI problem (this is in the updated ch1 release) - back to big world map file - little fix to text drunkenizer - misc blah *28 files changed, 532 insertions(+), 320 deletions(-)* ------ **2015-11-29 17:00:06 +0100** ## Fix some more init order problems *4 files changed, 8 insertions(+), 6 deletions(-)* ------ **2015-11-29 15:12:02 +0100** ## Fix problems in initialization order that could lead to weird problems. This was the actual reason for world map gems going haywire. *10 files changed, 72 insertions(+), 31 deletions(-)* ------ **2015-11-29 01:38:34 +0100** ## Attempt to fix world map gem problems (thx Arthas for reporting) *8 files changed, 49 insertions(+), 28 deletions(-)* ------ **2015-11-29 01:36:15 +0100** ## Difficulty selector button backgrounds, thx Bhoren *3 files changed, 5 insertions(+), 3 deletions(-)* ------ **2015-11-25 21:19:19 +0100** ## Better drunk text scrambling *1 file changed, 39 insertions(+), 9 deletions(-)* ------ **2015-11-25 21:18:29 +0100** ## Hopefully fix problem with duplicate map gems *3 files changed, 16 insertions(+), 7 deletions(-)* ------ **2015-11-18 01:51:09 +0100** ## Work on dialogs... *25 files changed, 896 insertions(+), 6 deletions(-)* ------ **2015-11-18 01:46:40 +0100** ## Little fixes *8 files changed, 23 insertions(+), 49 deletions(-)* ------ **2015-11-18 01:43:52 +0100** ## Improve difficulty selection + gfx by Bhoren *6 files changed, 78 insertions(+), 24 deletions(-)* ------ **2015-11-11 23:52:02 +0100** ## Improvements to tridentform script: - Make form scripts aware of florish start/stop - Start super swing on flourish - Fix animation/rotation weirding out on flourish Also: Script to test found bboxes *5 files changed, 92 insertions(+), 6 deletions(-)* ------ **2015-11-10 21:46:18 +0100** ## 2 little things: - Forgot to turn on world map beacon upon seeing the dark shaft in the temple - Undo damage-slowmo on map change, else it'd stick forever - Forgot to add 2 shots *4 files changed, 32 insertions(+), 1 deletion(-)* ------ **2015-11-01 16:18:19 +0100** ## Fix some minor problems and preparation for updated ch1 release *12 files changed, 69 insertions(+), 42 deletions(-)* ------ **2015-10-30 01:53:19 +0100** ## Fix leftover dangling pointers in AI reset (thx smls for spotting the resulting issue: rare breakage in krotites before temple cutscene) *1 file changed, 16 insertions(+), 3 deletions(-)* ------ **2015-10-30 01:37:36 +0100** ## Some more improvements: - Difficulty tweaks for some maps - Adjust schoolfish evade behavior to difficulty - Add glow effect to some shots that were missing it - Fix for bombulo respawn (can't set that when script-spawned) - Show all difficulties in selection screen (up to 5) - Minor misc tweaks *11 files changed, 64 insertions(+), 23 deletions(-)* ------ **2015-10-30 01:07:27 +0100** ## Fix menu item duplication bug possible via joystick, and another leftover from the refactor earlier *2 files changed, 2 insertions(+), 2 deletions(-)* ------ **2015-10-28 22:01:24 +0100** ## Implement difficulty selection screen, and some more fixes: - UI: Fix problem assigning move directions to widgets - Forgot some skin files - Forgot some table values for über difficulty - Rename difficulty levels to something nice - Map: bigcave had some misplayed "de" nodes *19 files changed, 594 insertions(+), 30 deletions(-)* ------ **2015-10-28 00:26:53 +0100** ## Changed maps with adjusted difficulty *13 files changed, 862 insertions(+), 27 deletions(-)* ------ **2015-10-28 00:26:16 +0100** ## some new naija costume gfx (thx thegamemaster1234!) + addendum for prev commit *18 files changed, 2 insertions(+)* ------ **2015-10-28 00:24:26 +0100** ## forgot map table generator *1 file changed, 19 insertions(+)* ------ **2015-10-28 00:22:28 +0100** ## More script fixes & improvements: - fix slightly off entity\_getInitialPosition() in some cases (esp. with wall crawlers) - fix not looking at something for a time - add itembox hint - some missing entity spawn times added - make sure internal control entities are really invisible - add warning if difficulty node ("de") affects no entities *17 files changed, 86 insertions(+), 45 deletions(-)* ------ **2015-10-26 13:12:45 +0100** ## Little things here and there: - Add pickup text on naija's cape - Show zone name when entering new zone for the first time - Difficulty adjustments for tankfish - Fix possible dangling pointer in camera code - Fixes to default treasure pickup text showing - Clear persistent entities of ch1 after ch1 ends - Fix breakage in food menu (hopefully the last leftover from the refactor) *17 files changed, 268 insertions(+), 39 deletions(-)* ------ **2015-10-25 02:57:44 +0100** ## First difficulty adjustments per diff. level; add control + tune: - Shot speed - Shot homingness - Player damage taken - Health restored at save points - Invincibility time after taking damage *8 files changed, 196 insertions(+), 26 deletions(-)* ------ **2015-10-24 20:50:18 +0200** ## Delay node shiftWorlds() call if node init() wasn't called yet. This fixes entering maps in spirit form that contain nodes that call getP() or do other actions affecting not-yet-fully-initialized characters. *1 file changed, 26 insertions(+), 4 deletions(-)* ------ **2015-10-24 14:24:11 +0200** ## Fix regression: Li's blaster enable sound should not play when loading new map *2 files changed, 2 insertions(+), 2 deletions(-)* ------ **2015-10-23 03:30:52 +0200** ## UI: Implement item sort button and 4 sort methods (type, heal, weight, count) *8 files changed, 107 insertions(+), 11 deletions(-)* ------ **2015-10-23 01:14:52 +0200** ## Implement inventory rebalancing after switching difficulty, if necessary *9 files changed, 177 insertions(+), 34 deletions(-)* ------ **2015-10-23 01:13:23 +0200** ## Fix major bug in the inventory system (table writes getting lost) *1 file changed, 2 insertions(+), 1 deletion(-)* ------ **2015-10-21 09:51:56 +0200** ## Little fixes & experiments - Implement singing note detune - Workaround: Sung note sfx will now loop properly - Don't play charge loop while the game is paused *5 files changed, 97 insertions(+), 22 deletions(-)* ------ **2015-10-20 00:10:09 +0200** ## Add inventory<->box moving checks (full inventory, per-stack hard limit) Also fixes to UI things i broke during the refactor earlier. *8 files changed, 50 insertions(+), 57 deletions(-)* ------ **2015-10-19 21:27:15 +0200** ## UI: Some more fixes and tweaks. *4 files changed, 12 insertions(+), 28 deletions(-)* ------ **2015-10-19 03:59:43 +0200** ## UI: Implement item box to store ALL THE THINGS *10 files changed, 471 insertions(+), 41 deletions(-)* ------ **2015-10-19 03:58:36 +0200** ## UI: Fix possible endless tailcall recursion in some class inheritance situations *9 files changed, 21 insertions(+), 20 deletions(-)* ------ **2015-10-16 01:32:53 +0200** ## Refactor inventory menu code into its own widget *5 files changed, 471 insertions(+), 395 deletions(-)* ------ **2015-10-11 02:06:26 +0200** ## Fix possible error in entity persistency. Thx Toroic for the test save! *2 files changed, 2 insertions(+), 3 deletions(-)* ------ **2015-10-10 16:11:31 +0200** ## Added preliminary difficulty switch Currently, this only affects the inventory system, and allows to switch between old and and new/restricted inventory system. *8 files changed, 249 insertions(+), 12 deletions(-)* ------ **2015-09-14 15:56:41 +0200** ## Spirit form fixes: - Fix spiritwarp map change - Fix loading map in spirit form - Add transition effect of awesomeness *7 files changed, 198 insertions(+), 12 deletions(-)* ------ **2015-09-07 00:59:30 +0200** ## starting with lucien's pitched notes, some cleanups, work on mangrove maps *16 files changed, 194 insertions(+), 175 deletions(-)* ------ **2015-08-16 18:23:49 +0200** ## Final minor fixes. *5 files changed, 4 insertions(+), 1 deletion(-)* ------ **2015-08-16 02:54:05 +0200** ## One more fix for UI dirMove *1 file changed, 5 insertions(+), 2 deletions(-)* ------ **2015-08-16 02:28:30 +0200** ## Many more last-minute emergency fixes: - Don't display Li's blaster aim dot when not explicitly aiming (used to show when swimming normally) - Ignore the same action sent in succession -> Allows to revert prev. incorrect fix: Dispose dragdrops properly again. - Implement cooking with controller - Open help screen when clicking on '?' in world map UI - Fix recipe list flipping (ACTION\_NEXTPAGE would go to prev page) - Don't attempt to focus on a UI obj that is out of the screen area - Fix: Allow selecting nearby UI obj without current focus - Improvement to select-next-UIobj-in-direction code - Controller improvement: Stop cursor tracker immediately when menu is closed *14 files changed, 216 insertions(+), 69 deletions(-)* ------ **2015-08-15 21:24:00 +0200** ## Last-minute fixes: - Fix crash after the first map change in release mode - Fix another UI crash - Switch help text to use arial font - Another attempt to fix rotation in one cutscene *6 files changed, 24 insertions(+), 8 deletions(-)* ------ **2015-08-15 03:13:43 +0200** ## Fix problems in cooking UI (thx Daxar!!) - Fix weird problems when returning items from woks/hand into slots that changed contents due do shift-to-fill-gaps when cooking - The above also fixes the missing animation when removing an item from hand if the UI code was reloaded after the item was put in hand. - Forgot to update count of item in hand in case the same kind of item was cooked while in hand - Tweaks to help text fade timing *4 files changed, 48 insertions(+), 26 deletions(-)* ------ **2015-08-15 02:22:20 +0200** ## More minor fixes: - bgsfx nodes are now present on all normal maps - cooking UI: woks shouldn't accept an item when they already have one *19 files changed, 130 insertions(+), 70 deletions(-)* ------ **2015-08-14 03:09:46 +0200** ## thebomb + fix li\_templeexit node *7 files changed, 41 insertions(+), 15 deletions(-)* ------ **2015-08-14 02:10:58 +0200** ## Minor things: - lileavelicave position fix to avoid changing bgsfxloop with head bobbing - Attempt to fix food menu inconsistency - Play sfx if new recipe is found by cooking *8 files changed, 39 insertions(+), 17 deletions(-)* ------ **2015-08-13 03:22:18 +0200** ## Fixes and tweaks, getting ready for release - Tweaks to text/vox duration - Tweaks to maps - Some forgotten respawn times - One more map beacon just before leaving - Changes to credits text & use icywaters as bg music - Minor to some cutscenes - Fix mouse cursor hiding during start of intro scenes - Add hint about zooming with mouse wheel - Remove 2 unnecessary save flags & simplify code \* This also fixes a possible game-breaking chain of events -> See cape without picking it up and then being unable to return later. - Another fix for anemonepuzzle6 breakage, hopefully works now - Reduce puzzlejelly[1..6] health from 4 to 2 - Fix regression that could cause errors in the food/item menu - Hide minimap when help screen is on *52 files changed, 138 insertions(+), 106 deletions(-)* ------ **2015-08-12 01:45:51 +0200** ## Fix UI regression *1 file changed, 4 insertions(+), 2 deletions(-)* ------ **2015-08-12 01:12:48 +0200** ## Minor cosmetic fixes *4 files changed, 40 insertions(+), 21 deletions(-)* ------ **2015-08-12 00:49:04 +0200** ## Things here and there... - Attempt to improve Li run anim - Some text fixes (thx Daxar) - New krotite heads by Peri - Don't error when shader failed to be created - Fix possible jerk when lerping cam lerp - Add help screen with hints seen until that time - Add missing glow to some shots - Fix weird problems with anemonepuzzle6 - Shortcut to exit after done with temple - savepoint should heal BEFORE saving - Fix weird dragdrop problem when pressing space over item in menu - Allow to select char portrait with number key; some cleanups - Very minor temple map changes *37 files changed, 300 insertions(+), 435 deletions(-)* ------ **2015-08-07 02:34:20 +0200** ## More work on more things - precache intro vox files in an attempt to prevent stutter - add world map glow to hint at where to go next - fix position of one energy crstal switch to be usable also with low fps (had collision issues otherwise) - make prisoner scene even more failsafe - add code to detect too long voice over lines *31 files changed, 212 insertions(+), 16 deletions(-)* ------ **2015-08-07 01:56:09 +0200** ## little maps update, new gfx for luciengf by Peri *10 files changed, 91 insertions(+), 50 deletions(-)* ------ **2015-08-07 01:55:04 +0200** ## vox file update, proper linewrap *46 files changed, 58 insertions(+), 51 deletions(-)* ------ **2015-08-07 01:53:24 +0200** ## Planning stuff moved somewere else, don't need this in the repo *79 files changed, 32398 deletions(-)* ------ **2015-07-21 03:37:54 +0200** ## Work on things. - Do not adjust flip when rolling - Do not abort beast form bite when leaving water - More pants for Li - Implement dynamic number of cooking slots - Improve scenes where Li brings Lucien home - Minor map tweaks - Fix seagull "standing" on surface - Extra bg glow for recipe list shows effect - Minor animation fixes *52 files changed, 451 insertions(+), 170 deletions(-)* ------ **2015-07-20 00:13:48 +0200** ## Fix looking at things + improve flocking math *5 files changed, 37 insertions(+), 36 deletions(-)* ------ **2015-07-19 21:41:20 +0200** ## Scripting fixes + improvements: - allow specific char base color (used for erulians color variation) - item tweaks, some new recipes and items - fix puzzleanemone6 tentacle relative layer order - prevent killing collectibles - improvements to flock code, flock entities update() is now culled - fix cooking with full item capacity - implement deferred/one-per-frame AI update - debugging enhancements - UI: show item effects on recipe page - UI: even more performance optimizations *32 files changed, 613 insertions(+), 283 deletions(-)* ------ **2015-07-13 04:31:56 +0200** ## various little fixes... again *13 files changed, 122 insertions(+), 45 deletions(-)* ------ **2015-07-12 19:23:42 +0200** ## Lua performance optimizations - fix stupidity in UI code - replace some hot ipairs() with numeric iteration - minor other things *8 files changed, 142 insertions(+), 66 deletions(-)* ------ **2015-07-12 19:22:35 +0200** ## Some tweaks *17 files changed, 62 insertions(+), 37 deletions(-)* ------ **2015-07-11 21:37:03 +0200** ## Fix some more bugs *8 files changed, 52 insertions(+), 17 deletions(-)* ------ **2015-07-11 02:23:18 +0200** ## Fix more problems (thx m4dguy): - Add companions for krotite king, he was so alone - add some more puzzle jellies in songcave for less backtracking - finally (?) fix savegame corruption problem - fix now obsolete warning in home cave - prevent treasure pickup scene from happening while tankfish is there *7 files changed, 125 insertions(+), 37 deletions(-)* ------ **2015-07-10 13:13:56 +0200** ## More safeguard against savegame corruption + save corrupted state to be able to track the problem later *2 files changed, 5 insertions(+), 4 deletions(-)* ------ **2015-07-09 03:17:04 +0200** ## fix bugs that appeared in the first testing round. Thx Daxar, Bhoren, thegamemaster1234 for breaking it really hard =) *41 files changed, 506 insertions(+), 224 deletions(-)* ------ **2015-07-06 03:35:25 +0200** ## worldmap fix *1 file changed, 3 insertions(+), 3 deletions(-)* ------ **2015-07-06 02:32:47 +0200** ## fix things that broke during test play *27 files changed, 132 insertions(+), 53 deletions(-)* ------ **2015-07-05 21:55:17 +0200** ## hopefully last dump of everything for preview release... still need to clean up a few things. *142 files changed, 1400 insertions(+), 664 deletions(-)* ------ **2015-07-02 00:53:32 +0200** ## Again various things: - essential krotitekid anims done - licave cutscene #2 + text done - health plant health has respawn time now - fix ceiling drops (check camera distance, not player distance) - little map updates - misc fixes *27 files changed, 374 insertions(+), 85 deletions(-)* ------ **2015-06-29 02:24:21 +0200** ## Big dump of changes: - various animations improved - some missing subs added & implemented - re-exported b0rked krotite head gfx - some cutscene work here and there - misc map updates, newtemple3 should be good to go for now - AI: don't start talking immediately after starting to eat (broke anim) - add water splash for NPCs when crossing water surface - +1 recipe - added some hints to get started - implemented randomized skin generator for NPCs - added actionbar desc tooltip *83 files changed, 2337 insertions(+), 1106 deletions(-)* ------ **2015-06-21 23:47:59 +0200** ## Add 6 li intro scenes as a short recap of what happened so far. texts TODO. *34 files changed, 1980 insertions(+), 184 deletions(-)* ------ **2015-06-08 22:14:34 +0200** ## move away unused cutscenes from some years ago *19 files changed, 0 insertions(+), 0 deletions(-)* ------ **2015-06-08 22:13:37 +0200** ## big graphics dump, new head generator + heads *171 files changed, 394 insertions(+), 225 deletions(-)* ------ **2015-06-08 22:08:39 +0200** ## misc, misc, misc... *26 files changed, 398 insertions(+), 60 deletions(-)* ------ **2015-06-07 06:08:59 +0200** ## tweaks, fixes, etc, as usual: - fix grouper eating things - newtemple1 map improvement. also mushrooms. - AI: don't remember self - AI: talking heads - catch missing head textures - don't try to avoid minnow *18 files changed, 1064 insertions(+), 715 deletions(-)* ------ **2015-06-06 21:15:28 +0200** ## try harder to prevent cutscene breakage *1 file changed, 10 insertions(+), 1 deletion(-)* ------ **2015-06-06 20:50:33 +0200** ## Some changes to debug flags, differentate between debugging to catch errors and dev mode *18 files changed, 53 insertions(+), 150 deletions(-)* ------ **2015-06-06 20:47:54 +0200** ## whoops forgot a file *1 file changed, 58 insertions(+)* ------ **2015-06-06 20:02:28 +0200** ## fixup: - fix some animations after the latest gfx rework - AI: some more fixes related to friend following - AI: timeout for LookAtImportantThings - AI: less priority for hunting fixes attacking enemies - save system: starting to add notion of time/"era" - dynamically change newtemple1 map based on active era - remove leftover debug thing that broke erulian vision variation - make k kids unkillable and sustain some damage before fleeing *27 files changed, 405 insertions(+), 190 deletions(-)* ------ **2015-06-05 15:12:57 +0200** ## Fixes here and there: - Additions/fixes to UI widgets: \* DragDrop scaling when dragging stuff out of actionbar \* Allow items to be a "fake costume" -- appear in costumes panel even if not a costume \* Fix some conditions where menu preview char wasn't updated - Fix suitparts everywhere - Add "fast" death scene - Fix possibility to accidentally rotate player in funny ways during cutscenes - Fix NPC evasion code accidentally rotating NPCs during cutscenes - Fix puzzlejelly being eaten anim - krotitekid has smaller particles now - AI: prefer using an attack form rather than failing to throw rocks - Partially fix following player with enemies nearby, but it's still awful *25 files changed, 251 insertions(+), 65 deletions(-)* ------ **2015-06-04 18:48:41 +0200** ## small fixes here and there; must have cape to proceed *8 files changed, 79 insertions(+), 28 deletions(-)* ------ **2015-06-04 01:29:42 +0200** ## whoops, correction *3 files changed, 9 insertions(+), 6 deletions(-)* ------ **2015-06-04 01:08:53 +0200** ## minor updates, some bugfixes, some gfx by Bhoren, and one short cs done *20 files changed, 473 insertions(+), 211 deletions(-)* ------ **2015-06-03 04:00:33 +0200** ## Another batch of AI improvements: - add path estimator (in case target is lost, continue roughly in last known direction) - communicate 1-5 entities at the same time - add possibility to disable update cull (= always update) an entity temporarily - always update for a few seconds on damage and important things *17 files changed, 326 insertions(+), 58 deletions(-)* ------ **2015-06-03 03:57:25 +0200** ## minor fixes *7 files changed, 37 insertions(+), 36 deletions(-)* ------ **2015-06-02 04:49:19 +0200** ## lots of fixes and other assorted things: - more cutscene work (initial krotites scene variation #3) - some improvements to newtemple1 map - LOTS of AI improvements: \* properly remember target positions \* more communication (via NOISE\_INFO) \* target ranking \* figure out that a target is gone from last known position - re-enabled treasures menu page - show only treasures in current category (category will depend on chapter) - armor parts are now treasures and no longer in the food menu - allow to disable save snapshotting on map transition (for death cutscenes on new map) - little camera and UI and other bugfixes - some forgotten data files *50 files changed, 1809 insertions(+), 540 deletions(-)* ------ **2015-05-25 18:33:24 +0200** ## Little tweak to prev commit, forgot some files, fixed(?) a rare dangling pointer problem *7 files changed, 82 insertions(+), 3 deletions(-)* ------ **2015-05-25 02:34:50 +0200** ## lots of fixes: - krotite kid AI hunting fish - some gfx that were forgotten - fix initial krotite scene -- reset AI to prevent post-scene aggro - allow both related cutscenes to happen intertwined - newtemple training room - allow entities to pickup + carry items, and drop on death *50 files changed, 2214 insertions(+), 1353 deletions(-)* ------ **2015-05-02 22:08:25 +0200** ## forgot a file... *1 file changed, 42 insertions(+)* ------ **2015-05-02 22:07:58 +0200** ## actually use new head tex from prev commit *3 files changed, 26 insertions(+), 3 deletions(-)* ------ **2015-05-02 22:07:20 +0200** ## graphics + files update, add krotite head generator *81 files changed, 791 insertions(+), 684 deletions(-)* ------ **2015-05-02 22:02:44 +0200** ## Fix various problems: - li head rotation - actionbar indexing broken because it's not all-numbers anymore - spawn eel in energybossbones - sticky actionbar button tooltip - wharggarbl *10 files changed, 98 insertions(+), 13 deletions(-)* ------ **2015-04-28 01:01:21 +0200** ## "Fix" enemy shots activating triggers by accident Why oh why is DT\_ENEMY\_ENERGYBLAST the default if not specified in shot file... *6 files changed, 29 insertions(+), 7 deletions(-)* ------ **2015-04-28 00:20:07 +0200** ## Fix forms not loading when packaged *1 file changed, 4 insertions(+), 3 deletions(-)* ------ **2015-04-28 00:19:38 +0200** ## limissingnaija cs fix *3 files changed, 52 insertions(+), 35 deletions(-)* ------ **2015-04-28 00:18:29 +0200** ## Some testing things, fix \_loader problems when MOD\_RELEASE is on *7 files changed, 114 insertions(+), 6 deletions(-)* ------ **2015-04-28 00:17:09 +0200** ## Implement sticky action bar *3 files changed, 75 insertions(+), 11 deletions(-)* ------ **2015-04-19 20:14:28 +0200** ## Huge code dump. Lots of things: - anemone puzzle - fix POI overrun (everyone trying to sleep in the same place aka GROUP HUG) - more erulian vision scenes - various cutscene fixes, more to come - another fix for saving - various things i forgot in prev. code commit - also various things i don't even remember now *64 files changed, 1741 insertions(+), 608 deletions(-)* ------ **2015-04-19 20:06:06 +0200** ## lots of assets, maps, gfx, and things *219 files changed, 2971 insertions(+), 1779 deletions(-)* ------ **2015-04-19 17:59:42 +0200** ## Various little things i made weeks ago but forgot to push. sorry! - proper UI error messages - allow drunk as poison effect - fix sleep node a bit more (some things still TODO) - fix saving - add version check on start - etc *24 files changed, 476 insertions(+), 256 deletions(-)* ------ **2015-03-06 21:59:12 +0100** ## Tons of fixes and COOL NEW THINGS: - Save everywhere via menu button! yesss! - make biolight glow larger so it's easier to see things up ahead - prevent non-cookable items to be dragged into the cooking woks - improvements (+ second chance if missed) to pickup naija's cape - fix oversight that would open the old (C++) menu when opened via script - prevent li's temple escort from being killed even if it's Daxar playing - make save points heal again - fixes to recipe list that started to ignore input at some point - add some item descriptions and fix building the UI text *23 files changed, 220 insertions(+), 30 deletions(-)* ------ **2015-03-01 01:34:58 +0100** ## Misc little things, mainly really nasty bug fixes: - Give li some recipes to start with - fix collectible camera problem - fix leach slowdown - nautilus respawn time - allow li to shoot predatorytunicate - fix logic problem in entity\_push() - hide precached entities - less alpha for BSpline trace - prevent seahorses allowing to pass through any current - fix truncated ingredient names in translation.lua *13 files changed, 64 insertions(+), 22 deletions(-)* ------ **2015-02-28 23:08:05 +0100** ## Some fixes and things: - improved bonfire map a bit - li skins: old li, shorts - move around some files - work around cutscene problem: spawn krotitebarrierguard only after scene is over - wharggarbl *49 files changed, 547 insertions(+), 307 deletions(-)* ------ **2015-02-26 04:49:33 +0100** ## Big graphics/maps/animations update, yay *59 files changed, 1302 insertions(+), 997 deletions(-)* ------ **2015-02-25 21:59:10 +0100** ## Updates! - fix problem in intro cutscene that would invalidate li, allowing to pass through the entrance barrier too early - various cutscene fixes. erulians make so much more sense now. - some initial food for li - make meats edible - prevent raspberrys from activating energy orbs *29 files changed, 176 insertions(+), 120 deletions(-)* ------ **2015-02-25 21:53:32 +0100** ## Minor optimization of some unnecessary calls uncovered by profiling *3 files changed, 50 insertions(+), 24 deletions(-)* ------ **2015-02-25 21:51:57 +0100** ## Add lua profiler *4 files changed, 513 insertions(+)* ------ **2015-02-21 22:27:16 +0100** ## Various updates: - hackfix some enttiy respawn times without changing original scripts - some AI force actions and cutscene overhaul - fix cutscenes - fix walking on walkline - don't rotate rocks on surface impact *20 files changed, 218 insertions(+), 44 deletions(-)* ------ **2015-02-19 17:29:53 +0100** ## gfx + maps update *19 files changed, 73 insertions(+), 29 deletions(-)* ------ **2015-02-19 16:50:53 +0100** ## Some krotites things here and there - fix energyform targeting, again - don't clump when idle - fixes to spear reflecting - some move/target fixup, more to come *14 files changed, 313 insertions(+), 269 deletions(-)* ------ **2015-02-19 14:43:23 +0100** ## Fix bonelock was reset due to an oversight in a recent change *1 file changed, 5 insertions(+), 3 deletions(-)* ------ **2015-02-19 14:42:18 +0100** ## Fixing up erulian stuffs: - re-implement CT\_CRUSH logic (pulled rocks doing damage) in Lua in a more sane way - better rock throwing AI - erulian kids chasing glowsticks - misc stuff *18 files changed, 262 insertions(+), 56 deletions(-)* ------ **2015-02-19 14:35:03 +0100** ## Fix possible stack overflow with certain plan node configurations *1 file changed, 3 insertions(+), 5 deletions(-)* ------ **2015-02-17 22:58:35 +0100** ## Erulian visions integrated properly, trigger on interaction *10 files changed, 582 insertions(+), 319 deletions(-)* ------ **2015-02-17 22:56:44 +0100** ## Fix dragging stuff out of actionbar if hidden *2 files changed, 3 insertions(+), 1 deletion(-)* ------ **2015-02-17 10:44:06 +0100** ## Various little updates: - fix erulianchild gfx and add some AI - add pulling + attack-with-rock AI (needs improvement) - updates to erulian vision - fix pulling logic (how did this ever work?!) - disable rock throwing mode (which still assumed the old char system) *23 files changed, 479 insertions(+), 167 deletions(-)* ------ **2015-02-16 01:45:52 +0100** ## erulian vision scenes mockup *19 files changed, 701 insertions(+), 258 deletions(-)* ------ **2015-02-12 10:06:52 +0100** ## docs note, fix problem in survival planning code, work on erulian map *4 files changed, 17 insertions(+), 13 deletions(-)* ------ **2015-02-11 16:17:01 +0100** ## forgot erulian map template earlier *1 file changed, 0 insertions(+), 0 deletions(-)* ------ **2015-02-11 16:16:33 +0100** ## spear stuff fixup, add prt *4 files changed, 311 insertions(+), 189 deletions(-)* ------ **2015-02-11 11:34:15 +0100** ## maps + animations + stuff *14 files changed, 559 insertions(+), 444 deletions(-)* ------ **2015-02-11 10:33:40 +0100** ## new erulian map *11 files changed, 656 insertions(+)* ------ **2015-02-11 10:21:57 +0100** ## art update *47 files changed, 0 insertions(+), 0 deletions(-)* ------ **2015-02-11 01:45:46 +0100** ## New stuff: - refactoring internal character class seup code - some animations - implement spear combat - shotHitEntity() callback now available for chars and forms - let go of wall when moving away from it too far for some reason while still attached to it - automatic dead entity detection if internal mechanisms fail -- should prevent zombie entities that are dead but don't disappear *25 files changed, 796 insertions(+), 428 deletions(-)* ------ **2015-02-09 18:21:51 +0100** ## Tons of fixes: - AI: add new callback to notify states they are no longer active (to cancel idle action) - AI: better debugging - AI: flip ride when on ride - AI: better combat behavior - add entity debug command (Ctrl + <-) - start erulian AI stuffs - fix bug with throwables thrown over water - implement camera lerp lerping - keep track of seen maps *28 files changed, 391 insertions(+), 150 deletions(-)* ------ **2015-02-08 18:41:45 +0100** ## Very much misc stuff: - grouper script fixed up for possession - more fitting Li out-of-water physics - fix keyboard walking: don't face left when pressing down - more cutscenes prep - glowing fruit things - sun form: always show minimap *23 files changed, 354 insertions(+), 58 deletions(-)* ------ **2015-02-06 02:14:40 +0100** ## Misc AI fixes: - better to disable AI completely when sleeping (this breaks AI off on death, but will fix later) - wake up + re-enable AI on noise or damage - use head texture to determine if eyes are closed, and use this in AI visibility checks - little fixes here and there *18 files changed, 124 insertions(+), 28 deletions(-)* ------ **2015-02-03 02:49:41 +0100** ## Pushing code of what i was working on earlier: POI stuff and i don't even know anymore *33 files changed, 520 insertions(+), 47 deletions(-)* ------ **2015-02-03 02:44:51 +0100** ## Graphics and misc files update (includes krotiteamazon gfx by Peri) *68 files changed, 1373 insertions(+), 765 deletions(-)* ------ **2014-10-27 04:34:14 +0100** ## Change + simplify item throwing code, for the better. Before, each time an item was to be thrown it had to be moved to hand. It would leave the inventory and take up hand space, and throwing it would clear then hand. ("actual item mode") Now, there is no extra hand space anymore, the hand holds only the name of the item to be thrown, and after throwing, the hand is automatically refilled, if possible. *10 files changed, 89 insertions(+), 104 deletions(-)* ------ **2014-10-27 02:41:06 +0100** ## Misc bits here and there *8 files changed, 214 insertions(+), 206 deletions(-)* ------ **2014-10-27 02:37:22 +0100** ## Some changes to flock code, it's not quite right anymore after FIXING the bug... *1 file changed, 82 insertions(+), 39 deletions(-)* ------ **2014-10-27 02:36:57 +0100** ## Add jellybeacon node *3 files changed, 264 insertions(+)* ------ **2014-10-27 02:36:42 +0100** ## Fix throwables spawning in wall *3 files changed, 48 insertions(+)* ------ **2014-10-27 02:36:19 +0100** ## Some fixes *7 files changed, 17 insertions(+), 5 deletions(-)* ------ **2014-10-06 05:43:44 +0200** ## Menu fixes, use the char's actual song circle notes for menu note buttons *8 files changed, 83 insertions(+), 57 deletions(-)* ------ **2014-10-06 04:08:32 +0200** ## Fix a bunch of bugs *6 files changed, 24 insertions(+), 17 deletions(-)* ------ **2014-10-06 04:07:49 +0200** ## Add revert widget to menu *5 files changed, 153 insertions(+), 5 deletions(-)* ------ **2014-09-29 04:27:21 +0200** ## Don't close the menu when using forms or costumes *7 files changed, 37 insertions(+), 24 deletions(-)* ------ **2014-09-29 04:26:05 +0200** ## Fix 2 really sneaky UI bugs *1 file changed, 5 insertions(+), 1 deletion(-)* ------ **2014-09-29 02:22:13 +0200** ## Little fix for costume description text; make Li's blaster a form instead of a costume. Costume->Form probably introduces some problems in FORM\_NORMAL checks, I'll fix those later *6 files changed, 53 insertions(+), 83 deletions(-)* ------ **2014-09-28 18:59:47 +0200** ## More tooltips, costume descriptions, misc *11 files changed, 116 insertions(+), 11 deletions(-)* ------ **2014-09-28 16:56:59 +0200** ## Misc content; started to reorganize way through temple *8 files changed, 31 insertions(+), 63 deletions(-)* ------ **2014-09-28 16:54:55 +0200** ## Misc script fixes here and there (hope this won't break the food handler again) *7 files changed, 22 insertions(+), 36 deletions(-)* ------ **2014-09-28 16:53:32 +0200** ## UI improvements *7 files changed, 57 insertions(+), 14 deletions(-)* ------ **2014-09-28 01:49:20 +0200** ## Allow Li to take off suit at will for no particular reason *9 files changed, 49 insertions(+), 36 deletions(-)* ------ **2014-09-28 01:45:02 +0200** ## New gfx for soome UI things *10 files changed, 17 insertions(+), 10 deletions(-)* ------ **2014-09-27 20:01:35 +0200** ## Major improvements to menu/UI *26 files changed, 663 insertions(+), 156 deletions(-)* ------ **2014-09-27 19:57:32 +0200** ## Naija birdform head gfx fixup *6 files changed, 0 insertions(+), 0 deletions(-)* ------ **2014-09-21 17:28:04 +0200** ## Implement menu costume preview + a little preview interactivity *10 files changed, 240 insertions(+), 27 deletions(-)* ------ **2014-09-21 17:26:58 +0200** ## Better actionbar anim, throwable bugfix *9 files changed, 116 insertions(+), 43 deletions(-)* ------ **2014-09-21 04:38:07 +0200** ## Much better now, bugs seem fixed too *4 files changed, 77 insertions(+), 22 deletions(-)* ------ **2014-09-21 03:58:17 +0200** ## Switch from hardcoded song IDs to ActionBar. It does work, but there are a few bugs left. *28 files changed, 304 insertions(+), 227 deletions(-)* ------ **2014-09-20 15:48:40 +0200** ## Implement song symbol drag&drop. Also fix button focus/click handling and actionbar typo. *6 files changed, 33 insertions(+), 19 deletions(-)* ------ **2014-09-20 15:20:38 +0200** ## Some more menu work *13 files changed, 198 insertions(+), 25 deletions(-)* ------ **2014-09-20 04:51:11 +0200** ## Make Li more hairy and Lucien more fishy *14 files changed, 1 insertion(+), 1 deletion(-)* ------ **2014-09-20 04:49:26 +0200** ## More work on menu *11 files changed, 419 insertions(+), 37 deletions(-)* ------ **2014-09-20 00:28:56 +0200** ## Getting started with ActionBar & implement proper UI drag&drop *13 files changed, 494 insertions(+), 198 deletions(-)* ------ **2014-09-19 03:31:49 +0200** ## Minor fixups. - Fix locking to wall (broke this in prev commit, oops) - Fix undressing (don't enforce being in normal costume) - Jelly template tweak *5 files changed, 15 insertions(+), 15 deletions(-)* ------ **2014-09-18 23:38:30 +0200** ## Fix a ton of old problems: - Fix modification-while-iterating problem related to swapping entity components back in - Fix ekkrit, jelly, jellyshock collision (new scripts woo!) - Allow possession of ekkrit & fixup skeletal + gfx - Make entity\_setNaijaReaction() effective again - Handle being thrown off while bonelocked - Minor debugging improvements (don't try to dump locals of a C function) - Other finor fixes *29 files changed, 861 insertions(+), 266 deletions(-)* ------ **2014-09-18 03:47:26 +0200** ## Some changes to AI and it's already a massive improvement. Some more things: - Make Li slower when taking off suit - Fix typo that allowed AI to pick up healthspark from any distance - Save some CPU in planning code (use precondFuncEarly for some things to cut off the search tree) *16 files changed, 123 insertions(+), 43 deletions(-)* ------ **2014-09-17 05:10:35 +0200** ## Little fixes to intro scene *2 files changed, 15 insertions(+), 2 deletions(-)* ------ **2014-09-17 04:50:50 +0200** ## Experimental changes to AI, this probably breaks a few things... But pushing this now to keep the next commit smaller. *8 files changed, 117 insertions(+), 12 deletions(-)* ------ **2014-09-17 04:48:05 +0200** ## Work on intro scene *12 files changed, 1014 insertions(+), 52 deletions(-)* ------ **2014-09-13 17:28:07 +0200** ## Misc asset files and some minor map updates *45 files changed, 445 insertions(+), 41 deletions(-)* ------ **2014-09-13 17:23:29 +0200** ## Misc script updates, fixes, etc. *31 files changed, 498 insertions(+), 203 deletions(-)* ------ **2014-08-31 17:35:45 +0200** ## Some AI bugfixes *5 files changed, 31 insertions(+), 10 deletions(-)* ------ **2014-08-31 17:35:27 +0200** ## Get rid of SWIMSTATE\_SLOW *5 files changed, 22 insertions(+), 45 deletions(-)* ------ **2014-08-31 15:56:46 +0200** ## Fixup last scene before leaving mainarea *4 files changed, 53 insertions(+), 70 deletions(-)* ------ **2014-08-31 04:24:38 +0200** ## Tweaking and minor fixes *14 files changed, 156 insertions(+), 33 deletions(-)* ------ **2014-08-31 02:47:15 +0200** ## oops, forgot to remove old math + forgot a file + vox typo fix *3 files changed, 54 insertions(+), 15 deletions(-)* ------ **2014-08-31 01:07:26 +0200** ## Switch WalkLine implementation from line segments to smooth B-spline interpolation I'm not sure but i think this code is also more efficient. Might be able to get rid of some of the walk y-offset hacks later on. *5 files changed, 234 insertions(+), 195 deletions(-)* ------ **2014-08-31 01:03:41 +0200** ## Fix math: rangeTransform() should not be clamped to interval *17 files changed, 28 insertions(+), 27 deletions(-)* ------ **2014-08-29 16:44:51 +0200** ## Move around some files to prevent directory clutter. Requires voice() & related function overrides from prev commit. *115 files changed, 27 insertions(+)* ------ **2014-08-29 16:42:56 +0200** ## Debug option to always play cutscenes/vox, more cutscene work, some fixes, etc *15 files changed, 381 insertions(+), 155 deletions(-)* ------ **2014-08-27 02:50:05 +0200** ## Big update :D (...) - noplan: Correct planning order for cached nodes - targets[1] and targets[2] are now the only relative targets, all others are absolute - speed up re-planning if shots are fired nearby (better dodging) - fix vision when head in a wall, but char is supposed to see things because body is out of wall - cutscene work - factor out Li blaster char code and share with krotiteamazon. duplicates begone. - switching seahorse faction to rider's faction is a bad idea. stay neutral. - etc etc *52 files changed, 811 insertions(+), 277 deletions(-)* ------ **2014-08-23 02:10:47 +0200** ## Pushing current status before a major overhaul... *4 files changed, 163 insertions(+), 4 deletions(-)* ------ **2014-08-20 04:21:11 +0200** ## Refactor a lot of copypasta; improvements to eye glow textures + overall handling of energy appearance *14 files changed, 466 insertions(+), 569 deletions(-)* ------ **2014-08-20 04:17:35 +0200** ## Load character scripts only once. This saves about 1 MB of RAM in the current temple scene *1 file changed, 19 insertions(+), 3 deletions(-)* ------ **2014-08-20 04:16:45 +0200** ## Minor script bits *2 files changed, 32 insertions(+), 4 deletions(-)* ------ **2014-08-18 04:30:17 +0200** ## Use new head exprs; move head expr code to where it belongs *4 files changed, 46 insertions(+), 15 deletions(-)* ------ **2014-08-18 04:28:38 +0200** ## Few more krotite head expr files *7 files changed, 190 insertions(+), 190 deletions(-)* ------ **2014-08-18 04:27:10 +0200** ## Minor things *6 files changed, 20 insertions(+), 4 deletions(-)* ------ **2014-08-18 04:19:29 +0200** ## Fix some edge cases with rolling *2 files changed, 17 insertions(+), 15 deletions(-)* ------ **2014-08-13 04:30:51 +0200** ## Fix head rotation when stopping to look at things *2 files changed, 18 insertions(+), 5 deletions(-)* ------ **2014-08-13 04:30:10 +0200** ## Fix minor sound problems (don't use positional audio if not necessary) *15 files changed, 43 insertions(+), 25 deletions(-)* ------ **2014-08-12 22:26:16 +0200** ## krotiteamazon head expr, will prolly need some more later on *6 files changed, 0 insertions(+), 0 deletions(-)* ------ **2014-08-12 22:25:18 +0200** ## various script updates + quite some of bug fixes *39 files changed, 1069 insertions(+), 184 deletions(-)* ------ **2014-08-12 22:21:04 +0200** ## Content update *28 files changed, 771 insertions(+), 520 deletions(-)* ------ **2014-08-02 03:09:03 +0200** ## Some fixes to scenes, cape movement, and the stuff i was working on a while ago, plus some other derp *26 files changed, 711 insertions(+), 677 deletions(-)* ------ **2014-07-20 00:40:36 +0200** ## More work on chapter 1. Return through temple works now *50 files changed, 2075 insertions(+), 1098 deletions(-)* ------ **2014-07-19 03:46:42 +0200** ## Work on chapter 1 (li + krotites scenes), more related fixes *40 files changed, 758 insertions(+), 62 deletions(-)* ------ **2014-07-19 03:42:38 +0200** ## Important fixes + tweaks here and there: - fix damage() callback once again - Looking at entities can now be given a per-entitsy priority - Li blaster: fall of wall instead of refusing - Fix character AI controller possibly getting stuck on walls - Throw away item callback (unequit cape when item is thrown away) - etc etc *21 files changed, 131 insertions(+), 35 deletions(-)* ------ **2014-07-19 03:34:56 +0200** ## Cooking fixes *5 files changed, 31 insertions(+), 11 deletions(-)* ------ **2014-07-06 04:17:28 +0200** ## Improvements to throwing, items, related callbacks, and misc bits. *24 files changed, 525 insertions(+), 223 deletions(-)* ------ **2014-07-04 17:20:06 +0200** ## Correct scale of dropped items #2, don't do treasure scene on 2nd cape pickup *2 files changed, 15 insertions(+), 5 deletions(-)* ------ **2014-07-04 17:09:44 +0200** ## Fix cape jumping on form switch *1 file changed, 13 insertions(+), 2 deletions(-)* ------ **2014-07-04 16:58:48 +0200** ## Tiny tankfish adjustment *2 files changed, 3 insertions(+), 3 deletions(-)* ------ **2014-07-04 16:58:25 +0200** ## Make chars play idle animation if forced idle via entity\_idle(), like in cutscenes *2 files changed, 8 insertions(+), 3 deletions(-)* ------ **2014-07-04 16:57:39 +0200** ## Fixes/enhancements related to items *3 files changed, 69 insertions(+), 13 deletions(-)* ------ **2014-07-04 05:18:52 +0200** ## Oversights. MUCH better now *2 files changed, 3 insertions(+), 2 deletions(-)* ------ **2014-07-04 05:11:06 +0200** ## It randomly forgot to spawn some persistent entities because tables were modified while iterating. Fixed now. *1 file changed, 8 insertions(+), 2 deletions(-)* ------ **2014-07-04 04:56:18 +0200** ## Fixup some things now that persistency is in *9 files changed, 58 insertions(+), 18 deletions(-)* ------ **2014-07-04 04:52:52 +0200** ## Pretty sure this breaks something, remember to grep for DT\_ENEMY\_ENERGYBLAST and DT\_ENEMY\_SHOCK and change shots to a more generic damage type *2 files changed, 13 insertions(+), 2 deletions(-)* ------ **2014-07-04 04:51:26 +0200** ## Implement entity/map persistency *11 files changed, 290 insertions(+), 13 deletions(-)* ------ **2014-07-03 17:44:58 +0200** ## Minor updates: Better bombulo gfx, respect pickupScale item variablefor food, show debugUI only when mouse is near *12 files changed, 229 insertions(+), 154 deletions(-)* ------ **2014-07-03 03:14:19 +0200** ## Fix spirit form force return from ride *3 files changed, 7 insertions(+), 1 deletion(-)* ------ **2014-07-03 02:58:54 +0200** ## Little fix for riding, and weirdness *2 files changed, 6 insertions(+), 3 deletions(-)* ------ **2014-07-03 02:27:38 +0200** ## Some improvements here and there *11 files changed, 171 insertions(+), 141 deletions(-)* ------ **2014-07-03 01:33:11 +0200** ## Tankfish boss functional and playable *28 files changed, 525 insertions(+), 221 deletions(-)* ------ **2014-07-02 04:03:38 +0200** ## More tankfish work and things *7 files changed, 162 insertions(+), 89 deletions(-)* ------ **2014-07-02 01:40:37 +0200** ## More tankfish work & related drop items *15 files changed, 271 insertions(+), 58 deletions(-)* ------ **2014-07-01 03:03:35 +0200** ## Tankfish progress *13 files changed, 452 insertions(+), 195 deletions(-)* ------ **2014-07-01 00:26:47 +0200** ## Minor things *17 files changed, 1140 insertions(+), 550 deletions(-)* ------ **2014-06-22 04:51:20 +0200** ## Implement AI dodging shots *16 files changed, 223 insertions(+), 25 deletions(-)* ------ **2014-06-22 04:50:10 +0200** ## Use less memory allocations but more hacks for shot extras. *17 files changed, 105 insertions(+), 97 deletions(-)* ------ **2014-06-22 01:35:32 +0200** ## Using stable sorting seems to fix planner issues (wrong action order having same depth) *3 files changed, 115 insertions(+), 3 deletions(-)* ------ **2014-06-21 21:01:08 +0200** ## Planner fixes - avoid duplicate actions in the plan. Hope this won't break elsewhere. *1 file changed, 38 insertions(+), 5 deletions(-)* ------ **2014-06-21 20:59:52 +0200** ## Tons of little fixes here and there (thx Daxar for bughunting!). *20 files changed, 128 insertions(+), 100 deletions(-)* ------ **2014-06-21 15:05:39 +0200** ## Little fixup *8 files changed, 110 insertions(+), 55 deletions(-)* ------ **2014-06-20 06:00:20 +0200** ## More noise! AI is now totally improved. Some fixes here and there. *31 files changed, 325 insertions(+), 76 deletions(-)* ------ **2014-06-20 03:14:24 +0200** ## Add hearNoise() interface function, remove some old, deprecated functions *10 files changed, 130 insertions(+), 42 deletions(-)* ------ **2014-06-20 01:14:14 +0200** ## Cleanup *3 files changed, 7 insertions(+), 15 deletions(-)* ------ **2014-06-20 00:14:15 +0200** ## Little addition to prev commit *1 file changed, 5 insertions(+), 10 deletions(-)* ------ **2014-06-19 23:47:13 +0200** ## Fixes to energyform targeting *4 files changed, 15 insertions(+), 12 deletions(-)* ------ **2014-06-19 23:46:18 +0200** ## Stuff *2 files changed, 4 insertions(+), 3 deletions(-)* ------ **2014-06-19 22:51:06 +0200** ## Query KB only if faction relation is neutral (this saves some CPU) *1 file changed, 10 insertions(+), 6 deletions(-)* ------ **2014-06-19 22:48:50 +0200** ## Fix head tex not changing on singing, use some extra delay when stopping to sing *5 files changed, 42 insertions(+), 10 deletions(-)* ------ **2014-06-19 20:32:01 +0200** ## Avoid creating new interface hook functions for every script. Fix reload button which broke in 0fb027488. *4 files changed, 167 insertions(+), 169 deletions(-)* ------ **2014-06-19 18:33:58 +0200** ## Files *8 files changed, 306 insertions(+), 171 deletions(-)* ------ **2014-06-19 18:32:33 +0200** ## More rigid pointer checks by more insane Li entity abuse *2 files changed, 51 insertions(+), 14 deletions(-)* ------ **2014-06-19 18:31:19 +0200** ## AI/temple work *15 files changed, 334 insertions(+), 176 deletions(-)* ------ **2014-06-17 19:39:10 +0200** ## Even more AI work *21 files changed, 283 insertions(+), 92 deletions(-)* ------ **2014-06-17 15:37:21 +0200** ## Some more AI work *21 files changed, 312 insertions(+), 89 deletions(-)* ------ **2014-06-17 01:53:19 +0200** ## typofix + don't save/load state for pure NPC chars *2 files changed, 10 insertions(+), 8 deletions(-)* ------ **2014-06-17 01:42:54 +0200** ## Fix *1 file changed, 1 insertion(+), 9 deletions(-)* ------ **2014-06-17 01:42:40 +0200** ## Change relation values, this leaves a little neutral window around 0 now. *5 files changed, 106 insertions(+), 92 deletions(-)* ------ **2014-06-17 00:49:02 +0200** ## stuff/pimp *8 files changed, 249 insertions(+), 115 deletions(-)* ------ **2014-06-17 00:48:00 +0200** ## Faction cleanups, use less memory to remember entity positions, cape improvements, misc *16 files changed, 95 insertions(+), 96 deletions(-)* ------ **2014-06-13 19:54:24 +0200** ## Various AI tests *33 files changed, 551 insertions(+), 196 deletions(-)* ------ **2014-06-13 19:51:53 +0200** ## Support deleting chars *7 files changed, 39 insertions(+), 4 deletions(-)* ------ **2014-06-12 19:08:43 +0200** ## Some healthplant/healthspark fixes *3 files changed, 33 insertions(+), 14 deletions(-)* ------ **2014-06-12 19:08:21 +0200** ## Keep track of last time an entity was seen (use less mem than before), automatically remember entity planner state variables to validate, misc AI fixes *12 files changed, 115 insertions(+), 79 deletions(-)* ------ **2014-06-12 18:10:40 +0200** ## mini fix *2 files changed, 7 insertions(+), 3 deletions(-)* ------ **2014-06-12 17:24:42 +0200** ## Little data/logic cleanup *5 files changed, 36 insertions(+), 34 deletions(-)* ------ **2014-06-12 05:04:37 +0200** ## Fixes to switches, doors, barriers *6 files changed, 366 insertions(+), 185 deletions(-)* ------ **2014-06-12 04:07:48 +0200** ## Fix minnow leaving water *1 file changed, 15 insertions(+), 7 deletions(-)* ------ **2014-06-12 03:56:36 +0200** ## Little fix, combat works again too *5 files changed, 8 insertions(+), 6 deletions(-)* ------ **2014-06-12 03:33:08 +0200** ## AI improvements/fixes; show failure reasons in plan debugger; work on knowledge communication (untested) *15 files changed, 89 insertions(+), 30 deletions(-)* ------ **2014-06-12 01:20:52 +0200** ## Implement support for action sets *20 files changed, 496 insertions(+), 200 deletions(-)* ------ **2014-06-12 01:19:21 +0200** ## Some map changes *12 files changed, 1250 insertions(+), 749 deletions(-)* ------ **2014-06-12 01:18:59 +0200** ## docs cleanup *20 files changed, 895 insertions(+), 563 deletions(-)* ------ **2014-06-10 01:10:20 +0200** ## Tons of fixes and things, too lazy to write commitmsg *31 files changed, 821 insertions(+), 158 deletions(-)* ------ **2014-06-10 01:07:56 +0200** ## Misc datafiles *18 files changed, 903 insertions(+), 620 deletions(-)* ------ **2014-05-31 02:37:35 +0200** ## Minor cleanup *5 files changed, 20 insertions(+), 37 deletions(-)* ------ **2014-05-31 02:18:13 +0200** ## Unlink components properly while AI is not needed *4 files changed, 28 insertions(+), 12 deletions(-)* ------ **2014-05-31 01:14:23 +0200** ## Fix char getting stuck because pathfinding component was conflicting *6 files changed, 61 insertions(+), 10 deletions(-)* ------ **2014-05-31 01:13:02 +0200** ## Add first draft of energyform AI controller *4 files changed, 63 insertions(+), 4 deletions(-)* ------ **2014-05-30 02:16:02 +0200** ## Add li blaster AI component and fix some problems in the component system *7 files changed, 75 insertions(+), 5 deletions(-)* ------ **2014-05-25 18:29:23 +0200** ## Some fixes here and there *17 files changed, 88 insertions(+), 35 deletions(-)* ------ **2014-05-25 18:26:43 +0200** ## missing things in naijachild anim *1 file changed, 8 insertions(+), 8 deletions(-)* ------ **2014-05-25 03:56:30 +0200** ## AI cleanups & more experimenting, minor misc things *37 files changed, 947 insertions(+), 806 deletions(-)* ------ **2014-05-22 16:14:47 +0200** ## Make planner core really zero alloc (amortized) *1 file changed, 28 insertions(+), 9 deletions(-)* ------ **2014-05-22 16:13:56 +0200** ## little fix *1 file changed, 6 insertions(+), 4 deletions(-)* ------ **2014-05-22 16:01:06 +0200** ## Planner fixes *2 files changed, 146 insertions(+), 36 deletions(-)* ------ **2014-05-22 16:00:30 +0200** ## Misc updates: - pathfinding can now ignore tiny passages - various functions for visibility - more planning/AI experimenting *20 files changed, 687 insertions(+), 169 deletions(-)* ------ **2014-05-15 03:17:49 +0200** ## Better temporal pathfinding update distribution *2 files changed, 6 insertions(+), 14 deletions(-)* ------ **2014-05-15 03:17:09 +0200** ## VERY important TQ bugfix (nil in variadic params breaking forwarding) *1 file changed, 37 insertions(+), 3 deletions(-)* ------ **2014-05-15 03:16:11 +0200** ## Implement some actual planning! It works! *11 files changed, 285 insertions(+), 32 deletions(-)* ------ **2014-05-14 21:34:17 +0200** ## Add planner for later AI use *12 files changed, 876 insertions(+), 9 deletions(-)* ------ **2014-05-14 21:32:39 +0200** ## Oops, forgot that the daynight color code depends on this.. also more forgotten things *4 files changed, 416 insertions(+), 7 deletions(-)* ------ **2014-05-14 21:29:54 +0200** ## Fix script reload problem with sounds *1 file changed, 7 insertions(+), 3 deletions(-)* ------ **2014-05-14 21:29:38 +0200** ## Some script updates i didn't push yet (been over a month) *26 files changed, 1133 insertions(+), 60 deletions(-)* ------ **2014-05-14 21:24:02 +0200** ## Maps stuff *5 files changed, 226 insertions(+), 219 deletions(-)* ------ **2014-05-14 21:23:40 +0200** ## Loads of files i didn't yet update for no particular reason *42 files changed, 135 insertions(+), 112 deletions(-)* ------ **2014-05-14 21:17:24 +0200** ## Some planning docs *15 files changed, 17101 insertions(+), 210 deletions(-)* ------ **2014-04-02 01:36:59 +0200** ## Working on new AI system... 3rd try. *28 files changed, 668 insertions(+), 125 deletions(-)* ------ **2014-04-02 01:32:43 +0200** ## support for canShotHit(), tweaks here and there. Seahorse fixes. *10 files changed, 144 insertions(+), 80 deletions(-)* ------ **2014-03-25 20:45:16 +0100** ## Costum damage mult for chars, based on damage type *4 files changed, 16 insertions(+), 2 deletions(-)* ------ **2014-03-25 20:44:37 +0100** ## Entity work: bombulo + tankfish *13 files changed, 703 insertions(+), 234 deletions(-)* ------ **2014-03-25 18:03:05 +0100** ## More death scene flexibility *5 files changed, 97 insertions(+), 19 deletions(-)* ------ **2014-03-24 05:06:35 +0100** ## Starting with tankfish; some other content *18 files changed, 189 insertions(+), 2 deletions(-)* ------ **2014-03-24 05:03:50 +0100** ## Forgot to add a file *1 file changed, 103 insertions(+)* ------ **2014-03-24 04:58:46 +0100** ## Change note colors *1 file changed, 26 insertions(+)* ------ **2014-03-24 04:58:15 +0100** ## More songs for li, minor other things *13 files changed, 228 insertions(+), 18 deletions(-)* ------ **2014-03-24 04:57:03 +0100** ## Work on initial scene *14 files changed, 190 insertions(+), 18 deletions(-)* ------ **2014-03-18 18:55:21 +0100** ## Don't open menus if input is off *1 file changed, 1 insertion(+), 1 deletion(-)* ------ **2014-03-18 18:55:09 +0100** ## More sleep node pimpin' *10 files changed, 205 insertions(+), 101 deletions(-)* ------ **2014-03-18 16:50:45 +0100** ## First fix of sit/sleep nodes *4 files changed, 123 insertions(+), 152 deletions(-)* ------ **2014-03-18 16:46:26 +0100** ## Some fixes to various scripts, warn on more obsolete nodes *26 files changed, 151 insertions(+), 118 deletions(-)* ------ **2014-03-18 16:43:11 +0100** ## some work on temple maps *11 files changed, 365 insertions(+), 300 deletions(-)* ------ **2014-03-12 18:09:14 +0100** ## Song circle stuff should be on LR\_HUD *2 files changed, 3 insertions(+)* ------ **2014-03-12 18:06:25 +0100** ## Fix drunk singing with joystick input *2 files changed, 4 insertions(+), 4 deletions(-)* ------ **2014-03-12 18:01:48 +0100** ## Cleanup *3 files changed, 10 insertions(+), 5 deletions(-)* ------ **2014-03-12 18:01:37 +0100** ## Allow singing via joystick input, fix singing with item to throw *4 files changed, 113 insertions(+), 51 deletions(-)* ------ **2014-03-12 04:31:26 +0100** ## Implement holding items in hand + throwing *25 files changed, 1132 insertions(+), 741 deletions(-)* ------ **2014-03-12 04:29:30 +0100** ## Fix drunk wtf movement/aim *2 files changed, 13 insertions(+), 4 deletions(-)* ------ **2014-03-11 03:57:11 +0100** ## Fix machinegun damage, oops *3 files changed, 5 insertions(+), 4 deletions(-)* ------ **2014-03-11 03:23:40 +0100** ## Fix white square *2 files changed, 7 insertions(+), 9 deletions(-)* ------ **2014-03-11 03:12:06 +0100** ## Fix first burst being missed after stopped or map load *1 file changed, 2 insertions(+)* ------ **2014-03-11 03:11:30 +0100** ## Limit number of consecutive blinks *2 files changed, 4 insertions(+), 1 deletion(-)* ------ **2014-03-11 03:11:08 +0100** ## Song circle override stuff for Li *8 files changed, 86 insertions(+), 4 deletions(-)* ------ **2014-03-11 01:19:43 +0100** ## Move more constants to modconfig + tune max head rot *3 files changed, 11 insertions(+), 6 deletions(-)* ------ **2014-03-11 01:08:53 +0100** ## Prevent immediate shooting when reverting with the mouse via cursor on player + LMB + RMB *6 files changed, 81 insertions(+), 23 deletions(-)* ------ **2014-03-11 01:06:40 +0100** ## Move more magic numbers to modconfig, make revert distance independent from zoom *4 files changed, 43 insertions(+), 23 deletions(-)* ------ **2014-03-10 17:35:17 +0100** ## Misc files *6 files changed, 27 insertions(+), 13 deletions(-)* ------ **2014-03-10 17:34:29 +0100** ## Reimplemnt the default song circle + tie in with controlled character *11 files changed, 390 insertions(+), 43 deletions(-)* ------ **2014-03-10 17:32:08 +0100** ## Fix lost burst momentum for very short clicks (reported by Daxar) *2 files changed, 15 insertions(+), 4 deletions(-)* ------ **2014-03-09 15:16:40 +0100** ## Make mouse control distances independent from zoom *1 file changed, 13 insertions(+)* ------ **2014-03-09 15:15:56 +0100** ## Implement blind aura, apply on DT\_ENEMY\_INK hit *8 files changed, 211 insertions(+), 5 deletions(-)* ------ **2014-03-09 15:13:49 +0100** ## Little cleanups and improvements *17 files changed, 80 insertions(+), 31 deletions(-)* ------ **2014-03-09 15:12:28 +0100** ## Improvements to mouse wheel zoom (blend in with zoom nodes nicely) *5 files changed, 51 insertions(+), 15 deletions(-)* ------ **2014-03-09 15:10:37 +0100** ## Anims *2 files changed, 28 insertions(+), 9 deletions(-)* ------ **2014-03-07 18:50:02 +0100** ## ANimation/fgx updates (mainly Li) *16 files changed, 71 insertions(+), 159 deletions(-)* ------ **2014-03-07 18:49:22 +0100** ## Fix character init, but might break spirit form *1 file changed, 3 insertions(+), 3 deletions(-)* ------ **2014-03-07 18:48:51 +0100** ## Animation tweaks, look at + face towards aim direction on ACTION\_LOOK *2 files changed, 19 insertions(+), 1 deletion(-)* ------ **2014-03-07 18:48:14 +0100** ## Fixup + warn on gem nodes *3 files changed, 45 insertions(+), 1 deletion(-)* ------ **2014-03-07 18:47:50 +0100** ## Attempt to handle multiple ACTION\_PRIMARY in PLAYERINPUTCOMPONENT better *1 file changed, 11 insertions(+), 9 deletions(-)* ------ **2014-03-07 18:46:35 +0100** ## Oops, forgot something for the zoom fix *1 file changed, 5 insertions(+), 5 deletions(-)* ------ **2014-03-07 18:46:10 +0100** ## Implement custom song circles *14 files changed, 415 insertions(+), 37 deletions(-)* ------ **2014-03-07 18:44:56 +0100** ## Fix wall burst bug -- would not fall off the celing on clickspam *2 files changed, 12 insertions(+), 48 deletions(-)* ------ **2014-03-07 18:03:37 +0100** ## Zooming improvements; allow mouse wheel zoom *4 files changed, 29 insertions(+), 9 deletions(-)* ------ **2014-03-02 02:57:01 +0100** ## Li's blaster is functional now *6 files changed, 199 insertions(+), 3 deletions(-)* ------ **2014-03-02 02:56:17 +0100** ## More things, some related to prev commit *11 files changed, 185 insertions(+), 13 deletions(-)* ------ **2014-03-02 02:54:42 +0100** ## Clean up node activation/door/orb/orbholder scripts and related *18 files changed, 353 insertions(+), 321 deletions(-)* ------ **2014-03-02 02:52:59 +0100** ## Content for Li + other things *31 files changed, 771 insertions(+), 597 deletions(-)* ------ **2014-02-26 17:40:06 +0100** ## aqmapgen update *1 file changed, 0 insertions(+), 0 deletions(-)* ------ **2014-02-26 17:35:46 +0100** ## Planning stuff *8 files changed, 1051 insertions(+), 214 deletions(-)* ------ **2014-02-26 17:32:59 +0100** ## Remove autogenerated files from the repo *69 files changed, 0 insertions(+), 0 deletions(-)* ------ **2014-02-26 17:27:23 +0100** ## Misc content *30 files changed, 222 insertions(+), 219 deletions(-)* ------ **2014-02-26 17:23:04 +0100** ## More entity script fixes *10 files changed, 295 insertions(+), 60 deletions(-)* ------ **2014-02-26 17:22:08 +0100** ## Work on early maps + 2 new ones *24 files changed, 1074 insertions(+), 817 deletions(-)* ------ **2014-02-26 17:20:32 +0100** ## Lots of script updates (damage groups, bugfixes, etc) *35 files changed, 681 insertions(+), 276 deletions(-)* ------ **2014-02-23 22:14:19 +0100** ## Fix overlooks *3 files changed, 7 insertions(+), 3 deletions(-)* ------ **2014-02-23 19:40:32 +0100** ## More fixes related to node/entity activation, charging, and sticky actions. *4 files changed, 28 insertions(+), 10 deletions(-)* ------ **2014-02-23 19:04:14 +0100** ## Add improved healthplant script *1 file changed, 62 insertions(+)* ------ **2014-02-23 18:56:36 +0100** ## First draft of deep abyss map *3 files changed, 209 insertions(+)* ------ **2014-02-23 18:55:54 +0100** ## Forgot oggs for dash attack *2 files changed, 0 insertions(+), 0 deletions(-)* ------ **2014-02-23 18:54:56 +0100** ## Will no longer shoot when activating a node, nor continue to charge in that context *2 files changed, 12 insertions(+), 1 deletion(-)* ------ **2014-02-23 18:54:11 +0100** ## Clean up mutant costume code *6 files changed, 192 insertions(+), 182 deletions(-)* ------ **2014-02-22 16:44:07 +0100** ## Drunk vector modulation is now a function, dashattack respects AP now, minor other things *8 files changed, 55 insertions(+), 20 deletions(-)* ------ **2014-02-22 05:12:13 +0100** ## tweaks to dashform *2 files changed, 25 insertions(+), 5 deletions(-)* ------ **2014-02-22 03:15:26 +0100** ## Anim file updates *4 files changed, 35 insertions(+), 28 deletions(-)* ------ **2014-02-22 03:15:03 +0100** ## Implement stunning + dashing, for Mia *21 files changed, 545 insertions(+), 23 deletions(-)* ------ **2014-02-22 03:12:50 +0100** ## Cleanup + refactoring of damage related functions (always pass damage receiver), plus other things *44 files changed, 125 insertions(+), 466 deletions(-)* ------ **2014-02-20 19:51:41 +0100** ## Minor tweaks for ET\_PLAYERSPIRIT *3 files changed, 16 insertions(+), 9 deletions(-)* ------ **2014-02-20 19:49:20 +0100** ## Change costume notation: "" is normal, "none" is none. *5 files changed, 5 insertions(+), 5 deletions(-)* ------ **2014-02-20 19:48:01 +0100** ## Cleanup *7 files changed, 7 insertions(+), 33 deletions(-)* ------ **2014-02-20 19:46:15 +0100** ## Stage fixes, support for blob reload *2 files changed, 22 insertions(+), 3 deletions(-)* ------ **2014-02-19 03:34:35 +0100** ## Bugfixes and small cleanup *8 files changed, 27 insertions(+), 22 deletions(-)* ------ **2014-02-19 01:43:17 +0100** ## Misc content. Thx Daxar for the list! *3 files changed, 285 insertions(+), 1 deletion(-)* ------ **2014-02-19 01:35:03 +0100** ## Some spirit form / slowmo related fixes and experimenting *8 files changed, 15 insertions(+), 10 deletions(-)* ------ **2014-02-19 01:31:59 +0100** ## Cleanup chars, for prev. commit *6 files changed, 2 insertions(+), 103 deletions(-)* ------ **2014-02-19 01:28:30 +0100** ## Refactor song system *8 files changed, 91 insertions(+), 85 deletions(-)* ------ **2014-02-19 00:59:58 +0100** ## Cleanup preload stages *3 files changed, 8 insertions(+), 168 deletions(-)* ------ **2014-02-14 16:48:13 +0100** ## Getting started with dark spirit form, based on my own spirit form *11 files changed, 853 insertions(+), 11 deletions(-)* ------ **2014-02-14 16:46:01 +0100** ## whoops, sleepy *1 file changed, 4 insertions(+), 1 deletion(-)* ------ **2014-02-13 05:33:09 +0100** ## Minor fix *3 files changed, 4 insertions(+), 3 deletions(-)* ------ **2014-02-13 05:33:00 +0100** ## Add support for freezing, initial work on freezing form *12 files changed, 368 insertions(+), 8 deletions(-)* ------ **2014-02-13 05:31:04 +0100** ## Better stage naming *3 files changed, 40 insertions(+), 18 deletions(-)* ------ **2014-02-13 00:19:44 +0100** ## Getting started with some things for moonstars *32 files changed, 1588 insertions(+), 48 deletions(-)* ------ **2014-02-11 17:25:38 +0100** ## Startup fixes *2 files changed, 4 insertions(+), 2 deletions(-)* ------ **2014-02-11 16:32:32 +0100** ## even more cleanup *10 files changed, 422 deletions(-)* ------ **2014-02-11 16:31:34 +0100** ## more cleanups *15 files changed, 127 insertions(+), 11 deletions(-)* ------ **2014-02-11 15:49:41 +0100** ## More unused files *55 files changed, 1 insertion(+), 284 deletions(-)* ------ **2014-02-11 15:48:08 +0100** ## Some more refactor, no idea if it still works *4 files changed, 148 insertions(+), 106 deletions(-)* ------ **2014-02-10 22:20:53 +0100** ## Little fixes / missing files *7 files changed, 48 insertions(+), 4 deletions(-)* ------ **2014-02-10 22:19:23 +0100** ## Refactor/cleanup script structure *61 files changed, 110 insertions(+), 119 deletions(-)* ------ **2014-02-10 22:17:04 +0100** ## Move around some unused files *232 files changed, 151 insertions(+), 12 deletions(-)* ------ **2014-01-31 01:42:10 +0100** ## Update weight in main menu when throwing out items *1 file changed, 22 insertions(+), 6 deletions(-)* ------ **2014-01-31 01:41:29 +0100** ## Cleanup code from prev commit, add support for different poison levels *8 files changed, 79 insertions(+), 34 deletions(-)* ------ **2014-01-30 22:22:31 +0100** ## Add poison immunity food *10 files changed, 124 insertions(+), 3 deletions(-)* ------ **2014-01-30 01:31:08 +0100** ## Time to get back on track after this little hiatus! *8 files changed, 232 insertions(+), 159 deletions(-)* ------ **2013-12-29 06:42:48 +0100** ## Little improvement to last commit *2 files changed, 10 insertions(+), 4 deletions(-)* ------ **2013-12-29 06:29:42 +0100** ## Add support for OT\_HURT materials and improve OT\_HURT touch detection There were some cases where touch damage was not applied even though we were touching an OT\_HURT obstruction. Now all places where the check is necessary really do the check. Also fix copy-paste oops in material data. *5 files changed, 76 insertions(+), 11 deletions(-)* ------ **2013-12-29 05:41:27 +0100** ## More materials support *6 files changed, 189 insertions(+), 133 deletions(-)* ------ **2013-12-29 04:13:53 +0100** ## Better landing on walk lines, allow jumping thrpugh from below + implement pullup animation *5 files changed, 30 insertions(+), 13 deletions(-)* ------ **2013-12-28 04:14:52 +0100** ## Fix old problems with currents; works properly with beast form now and passing them with speed bonus is no longer possible. *8 files changed, 66 insertions(+), 38 deletions(-)* ------ **2013-12-27 19:47:54 +0100** ## Ass support for water color *6 files changed, 26 insertions(+), 2 deletions(-)* ------ **2013-12-27 19:13:40 +0100** ## Little cleanup *4 files changed, 8 insertions(+), 7 deletions(-)* ------ **2013-12-27 19:12:50 +0100** ## Improved support for materials -- they now define almost all physical properties on land + under water *9 files changed, 171 insertions(+), 61 deletions(-)* ------ **2013-12-27 04:47:02 +0100** ## Fixes to nature form vines, still not happy with it (jumping off on land sucks), but good enough for now *2 files changed, 17 insertions(+), 44 deletions(-)* ------ **2013-12-27 03:57:24 +0100** ## Improvements to cursor target display; add targeting help to cloakform *6 files changed, 191 insertions(+), 73 deletions(-)* ------ **2013-12-27 02:41:13 +0100** ## Fixes for dead chars *3 files changed, 21 insertions(+), 6 deletions(-)* ------ **2013-12-27 02:32:17 +0100** ## Don't do bubbles for AI controlled chars -- too bubbly *1 file changed, 1 insertion(+), 1 deletion(-)* ------ **2013-12-27 02:31:54 +0100** ## Entities should not try to target dead things *2 files changed, 41 insertions(+), 28 deletions(-)* ------ **2013-12-27 01:46:22 +0100** ## Save character flip and re-apply on map change; better handling of EV\_NOINPUTNOVEL. *2 files changed, 18 insertions(+), 9 deletions(-)* ------ **2013-12-27 01:45:40 +0100** ## Prevent getting stuck when bonelocked and trying to move *1 file changed, 1 insertion(+), 1 deletion(-)* ------ **2013-12-27 01:44:22 +0100** ## Implement B-splines (for later) *4 files changed, 240 insertions(+)* ------ **2013-12-27 01:43:35 +0100** ## Implement reifqf node to remove map elements based on quest flags *3 files changed, 75 insertions(+)* ------ **2013-12-27 01:41:05 +0100** ## Assorted bug fixes (...) - Re-attach PLAYERINPUTCOMPONENT on script load - prevent node's "..\_needInit" variable from being reset to true on script reload - Implement node debug activation in editor - delay reconstructGrid() - prevent some node error in aqmodlib *11 files changed, 91 insertions(+), 3 deletions(-)* ------ **2013-12-17 17:59:06 +0100** ## Cleanup minimap related code a bit *1 file changed, 6 insertions(+), 14 deletions(-)* ------ **2013-12-17 17:49:10 +0100** ## Fix sliding on water surface in SWIMSTATE\_WALL *2 files changed, 12 insertions(+), 3 deletions(-)* ------ **2013-12-17 17:30:42 +0100** ## More assets: twin grubs *11 files changed, 99 insertions(+)* ------ **2013-12-17 17:27:05 +0100** ## assets: Misc *20 files changed, 605 insertions(+), 33 deletions(-)* ------ **2013-12-17 17:25:09 +0100** ## Implement dropping food items out of menu *7 files changed, 130 insertions(+), 18 deletions(-)* ------ **2013-12-17 17:23:42 +0100** ## Misc fixes *7 files changed, 25 insertions(+), 13 deletions(-)* ------ **2013-12-17 05:36:14 +0100** ## Menu page 1 updates: Item descriptions, tweaks, minor fixes *11 files changed, 160 insertions(+), 30 deletions(-)* ------ **2013-12-17 03:54:42 +0100** ## Getting started with collectibles *9 files changed, 194 insertions(+), 4 deletions(-)* ------ **2013-12-16 20:42:55 +0100** ## Fixed for crouching *1 file changed, 3 insertions(+), 3 deletions(-)* ------ **2013-12-16 20:42:38 +0100** ## Initial suport for materials *5 files changed, 91 insertions(+), 44 deletions(-)* ------ **2013-12-16 13:18:31 +0100** ## Little misc fixes *5 files changed, 18 insertions(+), 4 deletions(-)* ------ **2013-12-15 23:31:11 +0100** ## Make walk on line work a bit smoother and allow dropping off *4 files changed, 65 insertions(+), 21 deletions(-)* ------ **2013-12-15 22:44:43 +0100** ## Implement walking on lines *10 files changed, 233 insertions(+), 28 deletions(-)* ------ **2013-12-15 07:33:42 +0100** ## Implement crouching, fix walk anim speed *5 files changed, 39 insertions(+), 10 deletions(-)* ------ **2013-12-13 03:32:55 +0100** ## Fix moonwalk problem *3 files changed, 43 insertions(+), 27 deletions(-)* ------ **2013-12-13 02:46:27 +0100** ## Fixes to death animation *5 files changed, 31 insertions(+), 27 deletions(-)* ------ **2013-12-13 02:11:25 +0100** ## Movement fixes: Cursor respects minimap, fix old jumping bug, can sit/walk on OT\_HURT if over water. *5 files changed, 19 insertions(+), 11 deletions(-)* ------ **2013-12-13 01:37:23 +0100** ## Little code cleanup *5 files changed, 4 insertions(+), 102 deletions(-)* ------ **2013-12-13 01:11:57 +0100** ## Menu/UI fixup: Tooltips are now in front, respect uielem Z order, Z order fixes. *10 files changed, 147 insertions(+), 24 deletions(-)* ------ **2013-12-12 21:00:40 +0100** ## LOTS of script stuff, too lazy to list the changes *44 files changed, 520 insertions(+), 115 deletions(-)* ------ **2013-12-01 05:00:40 +0100** ## Misc assets + beginnings of new map *10 files changed, 330 insertions(+), 219 deletions(-)* ------ **2013-12-01 04:58:46 +0100** ## Improve look at entity, fix possible invalid pointers in entity components, add one forgotten script *3 files changed, 70 insertions(+), 7 deletions(-)* ------ **2013-12-01 04:57:44 +0100** ## Bunch of fixes and additions (...) - Fix old collide radius workaround that would now prevent proper character collision - Menu next/prevpage now cycles through playable chars - Fix fish form collision data override - Fix stickies - Fix poison fighting (will no longer apply damage PER FRAME if multiple charges applied) - Add zombie faction - New entitiy: sporefungus0002 - Extend gascloud - Debug stuff *22 files changed, 443 insertions(+), 213 deletions(-)* ------ **2013-11-24 02:22:25 +0100** ## Use krotite armor for testing underwater walking *1 file changed, 21 insertions(+)* ------ **2013-11-24 02:22:09 +0100** ## Oops, forgot this *1 file changed, 1 insertion(+), 1 deletion(-)* ------ **2013-11-24 02:21:39 +0100** ## Char movement fixes, implement underwater weight and underwater walking *14 files changed, 171 insertions(+), 75 deletions(-)* ------ **2013-11-19 01:13:08 +0100** ## Fix & improve death scene stuff *6 files changed, 129 insertions(+), 51 deletions(-)* ------ **2013-11-18 12:56:11 +0100** ## Improvements to saving, fix loading, tweaks to UI options menu. In theory this adds support for quicksave, but i'm not willing to serialize each and every entity's internal state. Simply reloading the map should suffice, and this is what happens on death+respawn anyway. Could still call SAVE.save() before a boss and later revert to that checkpoint, this should be fine. *12 files changed, 104 insertions(+), 19 deletions(-)* ------ **2013-11-17 05:27:09 +0100** ## Fix some more UI bugs, better support for cursor tracker effect *5 files changed, 79 insertions(+), 28 deletions(-)* ------ **2013-11-17 04:46:45 +0100** ## Some stuff for later (extending EVT\_\* constants), SPAWNTIME table, debugkeys docs *7 files changed, 49 insertions(+), 2 deletions(-)* ------ **2013-11-17 04:45:38 +0100** ## Component fixes; make sure callbacks are called in the right entity context *2 files changed, 15 insertions(+), 4 deletions(-)* ------ **2013-11-17 04:44:50 +0100** ## Debugging improvements, minor optimizations *8 files changed, 83 insertions(+), 42 deletions(-)* ------ **2013-11-17 04:42:30 +0100** ## Fix UI bugs + options menu handling is now a lot better *8 files changed, 118 insertions(+), 34 deletions(-)* ------ **2013-11-12 03:11:46 +0100** ## Fixes here, fixes there *13 files changed, 73 insertions(+), 25 deletions(-)* ------ **2013-11-12 03:10:59 +0100** ## Move char portrait to own widget and display next to minimap *13 files changed, 365 insertions(+), 190 deletions(-)* ------ **2013-11-09 10:29:18 +0100** ## Implement entity respawn timer. Entities will now not appear on the map if their respawn time is not yet expired. Respawn times are set on a per-entity basis and will be counted from when when an entity dies. *13 files changed, 304 insertions(+), 110 deletions(-)* ------ **2013-11-08 08:37:42 +0100** ## Delete some old, unused files *17 files changed, 2845 deletions(-)* ------ **2013-11-08 08:35:41 +0100** ## More work on possess form, animations, play input component, misc. *17 files changed, 270 insertions(+), 40 deletions(-)* ------ **2013-11-08 08:33:14 +0100** ## Now earlyInit() is also called on the first start. *3 files changed, 13 insertions(+), 36 deletions(-)* ------ **2013-11-07 19:14:10 +0100** ## Misc asset files *32 files changed, 281 insertions(+)* ------ **2013-11-07 19:13:07 +0100** ## Big update; lots of stuff: - Rednautilus + blaster use component system now - Fixes all around - Work on Mia animations - New sound effects for possession - Work on implicit AI/aggro system *50 files changed, 1666 insertions(+), 639 deletions(-)* ------ **2013-11-06 02:38:12 +0100** ## Improve some math code *3 files changed, 59 insertions(+), 46 deletions(-)* ------ **2013-11-05 04:55:19 +0100** ## Fixup some mess related to character health handling *7 files changed, 117 insertions(+), 100 deletions(-)* ------ **2013-11-05 02:07:15 +0100** ## Improve entity\_findTargetEx() a bit *2 files changed, 35 insertions(+), 27 deletions(-)* ------ **2013-11-05 01:17:56 +0100** ## Fix 2 bugs: - entity\_touchAvatarDamage: attacker was set to wrong entity - knowledgebase: the usual shit *2 files changed, 11 insertions(+), 10 deletions(-)* ------ **2013-11-05 01:06:51 +0100** ## Minor animation fix *4 files changed, 57 insertions(+), 29 deletions(-)* ------ **2013-11-05 00:59:38 +0100** ## Generic target selection for nautilus. Seems to work! *3 files changed, 12 insertions(+), 4 deletions(-)* ------ **2013-11-05 00:40:42 +0100** ## More debugging *3 files changed, 148 insertions(+), 14 deletions(-)* ------ **2013-11-05 00:40:11 +0100** ## Little fixes: Don't allow bursting while being pushed, reset alpha when leaving cloakform *4 files changed, 11 insertions(+), 3 deletions(-)* ------ **2013-11-05 00:39:05 +0100** ## Re-activate vision system, begin knowledge base implementation, work on automatic target selection *9 files changed, 320 insertions(+), 61 deletions(-)* ------ **2013-11-04 03:46:35 +0100** ## Mia gfx update *41 files changed, 420 insertions(+), 386 deletions(-)* ------ **2013-11-04 03:44:26 +0100** ## Make sure that the internal naija is placed on the currently controlled entity. *2 files changed, 7 insertions(+), 3 deletions(-)* ------ **2013-11-04 03:25:37 +0100** ## Allow reverting/changing form also when possessing an entity. Zoom code now looks at controlled entity. *7 files changed, 129 insertions(+), 75 deletions(-)* ------ **2013-11-04 01:10:50 +0100** ## Starting with mia's cloak ability + move possession shot to that *11 files changed, 567 insertions(+), 58 deletions(-)* ------ **2013-11-04 01:09:49 +0100** ## Misc fixes *15 files changed, 59 insertions(+), 23 deletions(-)* ------ **2013-11-02 18:15:11 +0100** ## Flourish code + mia anim improvements *7 files changed, 144 insertions(+), 116 deletions(-)* ------ **2013-11-02 16:46:57 +0100** ## Allow absorbing healthspark in spirit form + don't countdown healthspark vanish timer in spirit form *2 files changed, 77 insertions(+), 20 deletions(-)* ------ **2013-11-02 16:44:43 +0100** ## Component stuff fixes and debugging improvements *10 files changed, 64 insertions(+), 49 deletions(-)* ------ **2013-11-01 05:01:38 +0100** ## Misc files that were overlooked or not that important to push *15 files changed, 405 insertions(+), 386 deletions(-)* ------ **2013-11-01 04:58:51 +0100** ## Mia gfx + anims fixup *19 files changed, 134 insertions(+), 102 deletions(-)* ------ **2013-11-01 04:57:50 +0100** ## Implement possession, + tons of fixes: component system, misc framework, factions, ... Nautilus entity is now functional via component system. *47 files changed, 1060 insertions(+), 152 deletions(-)* ------ **2013-10-31 20:21:20 +0100** ## Pass player input handling through components. *4 files changed, 31 insertions(+), 5 deletions(-)* ------ **2013-10-31 20:19:56 +0100** ## Files for new entity component system *12 files changed, 304 insertions(+)* ------ **2013-10-31 20:15:09 +0100** ## Framework code improvements. Add action callback object interface. *13 files changed, 395 insertions(+), 20 deletions(-)* ------ **2013-10-31 20:12:46 +0100** ## Updates to faction system *6 files changed, 257 insertions(+), 79 deletions(-)* ------ **2013-10-29 03:43:58 +0100** ## More shader *2 files changed, 11 insertions(+), 47 deletions(-)* ------ **2013-10-29 03:26:38 +0100** ## Spirit form related assets i forgot *5 files changed, 9 insertions(+), 2 deletions(-)* ------ **2013-10-29 03:25:51 +0100** ## Add Mia char *5 files changed, 269 insertions(+), 151 deletions(-)* ------ **2013-10-29 03:24:54 +0100** ## Experiments with spirit form shader. Jitter if taking damage. *1 file changed, 65 insertions(+), 1 deletion(-)* ------ **2013-10-29 03:24:25 +0100** ## Cleanups *8 files changed, 94 insertions(+), 69 deletions(-)* ------ **2013-10-29 03:23:58 +0100** ## More fixes to spirit form. Block switching characters if spirit form does not allow returning. *11 files changed, 424 insertions(+), 43 deletions(-)* ------ **2013-10-29 03:21:12 +0100** ## Fix typos from few days ago *2 files changed, 2 insertions(+), 2 deletions(-)* ------ **2013-10-29 03:20:04 +0100** ## Debug stuff *4 files changed, 25 insertions(+), 16 deletions(-)* ------ **2013-10-27 17:05:28 +0100** ## Update energyform shock effect and avoid using playVisualEffect() *6 files changed, 167 insertions(+), 12 deletions(-)* ------ **2013-10-27 16:10:12 +0100** ## Savepoint is better visible (esp. in spirit form) with a little glow on the dark layer. *1 file changed, 17 insertions(+), 1 deletion(-)* ------ **2013-10-27 16:02:51 +0100** ## Implement character rolling. *10 files changed, 233 insertions(+), 12 deletions(-)* ------ **2013-10-27 05:47:09 +0100** ## Fix jittery swimming movment if mouse cursor is in the right distance *1 file changed, 38 insertions(+), 19 deletions(-)* ------ **2013-10-27 02:45:41 +0100** ## More little fixes to spirit form (skin weirdness), other misc fixes *10 files changed, 89 insertions(+), 70 deletions(-)* ------ **2013-10-27 02:06:32 +0200** ## More spiritform fixes; allow saving in spirit form *2 files changed, 69 insertions(+), 16 deletions(-)* ------ **2013-10-26 21:55:52 +0200** ## Some stuff that was forgotten *7 files changed, 25 insertions(+)* ------ **2013-10-26 21:54:07 +0200** ## Entity/Node debugger, some docs *2 files changed, 145 insertions(+), 1 deletion(-)* ------ **2013-10-26 21:52:52 +0200** ## Implement spirit warps, more fixes to spirit form. *15 files changed, 563 insertions(+), 68 deletions(-)* ------ **2013-10-26 21:50:06 +0200** ## Code cleanups and updates. - New node interface function earlyInit() - Fix node shiftWorlds() getting called before init() - Fix character entity initialization order (getChar() should no longer fail on map load) - Fixes to map gems - Move sfxloops code to logic. *19 files changed, 259 insertions(+), 156 deletions(-)* ------ **2013-10-25 04:20:27 +0200** ## Fixes + little improvements to spirit form. *3 files changed, 127 insertions(+), 18 deletions(-)* ------ **2013-10-25 04:19:45 +0200** ## Add per-char world map gems, fix CHR:postInitEntity() possibly working on wrong entity; minor misc *16 files changed, 159 insertions(+), 51 deletions(-)* ------ **2013-10-24 21:13:50 +0200** ## More work on spirit form, fix entity\_doAvatarBump(), improved error reporting. *13 files changed, 492 insertions(+), 166 deletions(-)* ------ **2013-10-21 03:06:54 +0200** ## Add/move gfx + related changes to skin files. Fix lucien head tex. New: naija specbird, lucien energy. *113 files changed, 77 insertions(+), 109 deletions(-)* ------ **2013-10-21 02:47:13 +0200** ## Work on snake form, trident, misc things. Too lazy to list what actually changed. *45 files changed, 936 insertions(+), 249 deletions(-)* ------ **2013-10-21 02:39:08 +0200** ## Implement save point effect *2 files changed, 110 insertions(+), 11 deletions(-)* ------ **2013-10-16 04:50:06 +0200** ## Implement snake form biting + poisoning; fixes to beast form. *18 files changed, 414 insertions(+), 35 deletions(-)* ------ **2013-10-16 02:14:43 +0200** ## Fix regressions back from when item/recipe data were made case insensitive (Broken cooking) *4 files changed, 31 insertions(+), 161 deletions(-)* ------ **2013-10-15 13:39:34 +0200** ## Add missing anim files *8 files changed, 105 insertions(+), 4 deletions(-)* ------ **2013-10-15 13:38:47 +0200** ## Initial snake form script, other form fixes - fish form: use correct anim file (based on char name) - bat form: don't require charging for shriek *6 files changed, 165 insertions(+), 9 deletions(-)* ------ **2013-10-15 13:36:55 +0200** ## Formscript/skin refactor *6 files changed, 46 insertions(+), 57 deletions(-)* ------ **2013-10-14 02:01:38 +0200** ## Implement spirit form forced return, other improvments, and some related fixes. *9 files changed, 294 insertions(+), 40 deletions(-)* ------ **2013-10-14 02:00:36 +0200** ## Misc fixes here and there *12 files changed, 59 insertions(+), 31 deletions(-)* ------ **2013-10-08 04:48:10 +0200** ## More experimenting with spirit form, tuning shader, other fixes - Keep body and spirit health separate - cape invalid ptr - CHR:isPlayer() works now before char is fully initialized *7 files changed, 145 insertions(+), 8 deletions(-)* ------ **2013-10-08 03:28:47 +0200** ## Proper revert on mousover + both-click. Don't revert when buttons are pressed down; rever only if buttons are pressed down and go up again withi 0.4 secs. *1 file changed, 6 insertions(+), 15 deletions(-)* ------ **2013-10-08 03:27:56 +0200** ## Fix crash on (energy -> spirit -> normal), fix spirit form head tex. Don't (re-)store userdata, BAD idea if it's pointers that go invalid. *4 files changed, 10 insertions(+), 4 deletions(-)* ------ **2013-10-08 02:46:50 +0200** ## Whoops, forgot this *5 files changed, 143 insertions(+), 5 deletions(-)* ------ **2013-10-08 02:45:17 +0200** ## Improvements and fixes to spirit form and some other scripts that need to update even when it's on. - no longer try to use internal naija - use properly animated entity clone - some prt - blah *17 files changed, 321 insertions(+), 112 deletions(-)* ------ **2013-10-08 02:39:25 +0200** ## Implement flourish, short-range teleport for lucien, fix some anim layers, and other small fixes *17 files changed, 350 insertions(+), 138 deletions(-)* ------ **2013-10-03 03:55:41 +0200** ## Repair energyform mouse lock on *1 file changed, 9 insertions(+), 4 deletions(-)* ------ **2013-10-03 03:38:11 +0200** ## Refactor energyform class object *4 files changed, 163 insertions(+), 207 deletions(-)* ------ **2013-10-03 02:03:14 +0200** ## Another attempt to fix spurious invalid pointers problem *2 files changed, 27 insertions(+), 28 deletions(-)* ------ **2013-10-03 02:01:40 +0200** ## Refactor beast form. Little fix to flyform class object. *3 files changed, 80 insertions(+), 122 deletions(-)* ------ **2013-10-02 19:34:05 +0200** ## Shader experiments form yesterday + code stats for self motivation *6 files changed, 78 insertions(+), 4 deletions(-)* ------ **2013-10-02 19:33:13 +0200** ## Refactor bird form, get rid of some "\*-flourish" animations (duplicates) *6 files changed, 65 insertions(+), 130 deletions(-)* ------ **2013-10-02 18:34:36 +0200** ## Refactor sunform class object *3 files changed, 122 insertions(+), 121 deletions(-)* ------ **2013-10-02 05:25:08 +0200** ## Refactor bat form class object, remove last remains of SFX.chargeloop, don't cull schoolfish *7 files changed, 60 insertions(+), 109 deletions(-)* ------ **2013-10-02 02:59:33 +0200** ## Little fix to nature form class object, don't shoot when reverting while charging *1 file changed, 4 insertions(+), 2 deletions(-)* ------ **2013-10-02 02:04:58 +0200** ## Little cleanups. Get rid of now unused global SFX loops. Charging particle influence works now. *5 files changed, 14 insertions(+), 8 deletions(-)* ------ **2013-10-02 02:01:38 +0200** ## Some changes to shaders subsystem *8 files changed, 125 insertions(+), 57 deletions(-)* ------ **2013-10-02 02:00:01 +0200** ## Fix change clothes animation *1 file changed, 8 insertions(+), 7 deletions(-)* ------ **2013-10-02 01:59:37 +0200** ## Refactor nature form class object *1 file changed, 37 insertions(+), 136 deletions(-)* ------ **2013-10-01 18:50:40 +0200** ## Refactor form scripts, part 1. Still to be done: Refactor class objects. *42 files changed, 639 insertions(+), 410 deletions(-)* ------ **2013-09-30 18:14:39 +0200** ## Add cloud generator node *3 files changed, 118 insertions(+)* ------ **2013-09-30 18:07:20 +0200** ## Add naija wallextra-[1-4] anims *4 files changed, 41 insertions(+), 5 deletions(-)* ------ **2013-09-30 15:51:31 +0200** ## Stop idle/extra anims when changing move states *1 file changed, 4 insertions(+)* ------ **2013-09-30 15:51:08 +0200** ## Fix some problems when loading old maps *8 files changed, 30 insertions(+), 9 deletions(-)* ------ **2013-09-30 15:50:30 +0200** ## Fix bgsfx *5 files changed, 37 insertions(+), 2 deletions(-)* ------ **2013-09-30 15:49:32 +0200** ## Map fixes (remove [air/bg]SfxLoop, replace with bgsfx node, change zoom nodes to zoomx) *40 files changed, 4432 insertions(+), 4286 deletions(-)* ------ **2013-09-29 03:51:52 +0200** ## Implement extra/idle anims (swimextra-1 when swimming, for example) *5 files changed, 74 insertions(+), 12 deletions(-)* ------ **2013-09-29 03:51:10 +0200** ## Repair walking on land *1 file changed, 3 insertions(+), 1 deletion(-)* ------ **2013-09-28 23:05:53 +0200** ## Implement character riding and locking to entities. Minor fixes to SWIMSTATE\_WALL. *6 files changed, 292 insertions(+), 29 deletions(-)* ------ **2013-09-28 22:45:50 +0200** ## Remove entity instance local cache, add entity\_doAvatarBump(). Caching them was a bad idea and apparently not perfectly safe. *3 files changed, 38 insertions(+), 39 deletions(-)* ------ **2013-09-28 19:23:08 +0200** ## Minor stuff, most importantly: set EV\_CRAWLING when char is in SWIMSTATE\_WALL. This fixes entity\_isOnWall() for characters. *9 files changed, 37 insertions(+), 22 deletions(-)* ------ **2013-09-28 19:21:44 +0200** ## chars: Implement currents and particle influence *2 files changed, 58 insertions(+), 87 deletions(-)* ------ **2013-09-28 02:23:04 +0200** ## Characters now respect STATE\_PUSH; some animation fixes; fix extreme speed in bird form when leaving water in some cases *6 files changed, 134 insertions(+), 54 deletions(-)* ------ **2013-09-28 02:20:34 +0200** ## Move some defines around; debug fixup *3 files changed, 26 insertions(+), 24 deletions(-)* ------ **2013-09-27 20:04:33 +0200** ## oops, forgot those in last commit *2 files changed, 4 deletions(-)* ------ **2013-09-27 19:30:00 +0200** ## Get rid of redirectExec(), no longer needed *22 files changed, 65 insertions(+), 104 deletions(-)* ------ **2013-09-27 19:06:21 +0200** ## Make energyform shots glow in the dark + other little tweaks *4 files changed, 85 insertions(+), 19 deletions(-)* ------ **2013-09-27 17:33:23 +0200** ## Keep track of entity pointer validity. This should hopefully fix the last problems with entity\_isValid() hitting already deleted pointers. *6 files changed, 149 insertions(+), 28 deletions(-)* ------ **2013-09-27 16:35:00 +0200** ## Sun form beam should know its firer. Beam respects attackpower now. Nicer coloring. *1 file changed, 24 insertions(+), 8 deletions(-)* ------ **2013-09-27 16:34:08 +0200** ## Assorted fixes (look at, deprecated stuff, etc) *17 files changed, 288 insertions(+), 109 deletions(-)* ------ **2013-09-26 23:35:27 +0200** ## Make attackpower influence energy form shot speed + fix oops in corrupted costume *2 files changed, 8 insertions(+), 2 deletions(-)* ------ **2013-09-26 23:33:43 +0200** ## Implement custom camera controls *9 files changed, 217 insertions(+), 38 deletions(-)* ------ **2013-09-26 14:49:41 +0200** ## Little fixes *3 files changed, 32 insertions(+), 10 deletions(-)* ------ **2013-09-26 05:00:33 +0200** ## Fix color function typo and add HSV test entity *2 files changed, 32 insertions(+), 6 deletions(-)* ------ **2013-09-26 04:40:33 +0200** ## Add conversion functions for RGB/HSV colorspace *1 file changed, 51 insertions(+)* ------ **2013-09-26 04:40:02 +0200** ## More edge case fixes in damage() hook, more experimenting with corrupted costume, make beast form respect attack power *4 files changed, 33 insertions(+), 17 deletions(-)* ------ **2013-09-26 03:35:19 +0200** ## Experimenting with corrupted costume, fix typo, fix entity damage hook edge case. *10 files changed, 284 insertions(+), 21 deletions(-)* ------ **2013-09-26 03:33:12 +0200** ## Minor cleanup + attempt to fix early entity deletion problem *6 files changed, 20 insertions(+), 25 deletions(-)* ------ **2013-09-26 00:26:51 +0200** ## Fixes to emotes *5 files changed, 6 insertions(+), 11 deletions(-)* ------ **2013-09-25 18:56:16 +0200** ## Improvements to emote system. Use emotes instead of some old special case code. *7 files changed, 82 insertions(+), 40 deletions(-)* ------ **2013-09-25 18:54:24 +0200** ## Instant entity deletion needs to be treated specially, to prevent dangling pointers *2 files changed, 13 insertions(+), 1 deletion(-)* ------ **2013-09-25 17:12:59 +0200** ## Starting to refactor character emotes *4 files changed, 38 insertions(+), 7 deletions(-)* ------ **2013-09-25 17:11:59 +0200** ## Improve flock script, add configurable drops, respect player form, other little improvements *8 files changed, 191 insertions(+), 46 deletions(-)* ------ **2013-09-25 13:35:06 +0200** ## Implement scripted school fish. Not yet finished. *4 files changed, 318 insertions(+)* ------ **2013-09-25 13:34:21 +0200** ## Assorted script fixes *8 files changed, 42 insertions(+), 29 deletions(-)* ------ **2013-09-25 13:33:43 +0200** ## Repair beast form *2 files changed, 5 insertions(+), 2 deletions(-)* ------ **2013-09-25 13:33:19 +0200** ## Implement per-character look at, blink, head tex override *5 files changed, 159 insertions(+), 42 deletions(-)* ------ **2013-09-24 20:34:29 +0200** ## Misc script fixes *11 files changed, 16 insertions(+), 44 deletions(-)* ------ **2013-09-24 20:33:29 +0200** ## Use modconfig.lua for global settings *5 files changed, 9 insertions(+), 3 deletions(-)* ------ **2013-09-24 20:31:54 +0200** ## Minor asset update *11 files changed, 305 insertions(+), 261 deletions(-)* ------ **2013-09-24 20:30:07 +0200** ## Krotiteamazon gfx fixup, tiny animation changes (also thx Peribub) *12 files changed, 157 insertions(+), 144 deletions(-)* ------ **2013-09-24 02:24:04 +0200** ## Misc asset files i forgot *15 files changed, 414 insertions(+), 285 deletions(-)* ------ **2013-09-24 02:21:47 +0200** ## More debug blurb *1 file changed, 15 insertions(+), 3 deletions(-)* ------ **2013-09-24 02:21:30 +0200** ## More internal fixes. Add bgsfx node to replace the air/underwater sfx loops set in the map XML file. Didn't yet remove those in the map files. *8 files changed, 217 insertions(+), 75 deletions(-)* ------ **2013-09-24 02:19:50 +0200** ## Some updates to movement code *5 files changed, 74 insertions(+), 50 deletions(-)* ------ **2013-09-24 02:19:12 +0200** ## Misc cleanups and fixes *10 files changed, 93 insertions(+), 17 deletions(-)* ------ **2013-09-24 02:16:24 +0200** ## Add krotiteamazon char, gfx by Peribub *19 files changed, 313 insertions(+), 3 deletions(-)* ------ **2013-09-10 09:37:18 +0200** ## ANimation system rework. Do no longer try to copy animations from internal Naija. *7 files changed, 101 insertions(+), 84 deletions(-)* ------ **2013-09-10 09:36:26 +0200** ## Fix problems with sunbeam, and a typo *4 files changed, 13 insertions(+), 3 deletions(-)* ------ **2013-09-04 18:14:32 +0200** ## Remove newsrc files *461 files changed, 49919 deletions(-)* ------ **2013-09-04 18:11:41 +0200** ## Delete some old crap *7 files changed, 935 deletions(-)* ------ **2013-09-04 18:10:42 +0200** ## Add dark layer overlay quad for energyform charge release *1 file changed, 18 insertions(+), 1 deletion(-)* ------ **2013-09-04 18:10:10 +0200** ## Disable some stuff that broke *3 files changed, 7 insertions(+), 3 deletions(-)* ------ **2013-09-04 17:55:08 +0200** ## Merge newsrc into current src. Will need repairs throughout the code base to restore functionality. *30 files changed, 1662 insertions(+), 580 deletions(-)* ------ **2013-09-04 05:19:42 +0200** ## newsrc: Small jumping fix, fix edge case ... getting stuck on an edge facing left, due to an off-by-one in isObstructedBlock(). *4 files changed, 23 insertions(+), 19 deletions(-)* ------ **2013-09-04 04:41:50 +0200** ## newsrc: Little fix *3 files changed, 5 insertions(+), 4 deletions(-)* ------ **2013-09-04 04:33:30 +0200** ## newsrc: Fixes and improvements. Correct wall normal steepness and falling off. *5 files changed, 54 insertions(+), 24 deletions(-)* ------ **2013-09-04 03:17:43 +0200** ## newsrc: Implement walk-jumping. Improvements all over the place. Got rid of CHR.lockedToWall. *9 files changed, 252 insertions(+), 100 deletions(-)* ------ **2013-09-03 22:40:56 +0200** ## newsrc: Faster lerp *1 file changed, 11 insertions(+), 3 deletions(-)* ------ **2013-09-03 22:34:02 +0200** ## newsrc: Split big file into 3 smaller ones. *4 files changed, 287 insertions(+), 279 deletions(-)* ------ **2013-09-03 22:03:19 +0200** ## newsrc: Y elevation smoothing works now. Some tuning to walking. *2 files changed, 26 insertions(+), 59 deletions(-)* ------ **2013-09-03 21:07:03 +0200** ## newsrc: Implement walking on land, still need to smoothen Y elevation *6 files changed, 270 insertions(+), 51 deletions(-)* ------ **2013-09-03 15:56:51 +0200** ## newsrc: Extra character debugging. *1 file changed, 56 insertions(+), 3 deletions(-)* ------ **2013-09-03 06:09:08 +0200** ## newsrc: Implement out of water movement part #1, some tweaks/fixes *6 files changed, 289 insertions(+), 132 deletions(-)* ------ **2013-09-03 03:26:17 +0200** ## newsrc: More fiddling. Temp commit in case i break it. *4 files changed, 80 insertions(+), 28 deletions(-)* ------ **2013-09-03 02:36:21 +0200** ## newsrc: Implement wall attach, burst, wallburst. *9 files changed, 393 insertions(+), 67 deletions(-)* ------ **2013-09-02 17:40:28 +0200** ## Using a state machine for swimming now. Slow/normal swimming works. Joystick/Keyboard works too. *10 files changed, 160 insertions(+), 148 deletions(-)* ------ **2013-09-02 16:07:56 +0200** ## newsrc: Basic swimming + animation implemented. *10 files changed, 279 insertions(+), 33 deletions(-)* ------ **2013-09-02 16:02:37 +0200** ## Little update to main mod; backport the IMPORTANT \_loader fix and some minor changes from newsrc *10 files changed, 239 insertions(+), 216 deletions(-)* ------ **2013-09-01 22:46:39 +0200** ## Some refactoring *19 files changed, 203 insertions(+), 2355 deletions(-)* ------ **2013-09-01 19:22:05 +0200** ## Copy src to newsrc. Now starting to rewrite player controls. *461 files changed, 50836 insertions(+)* ------ **2013-09-01 19:19:23 +0200** ## Many updates: - starting treasures system - snake puzzle tuning - improve/unify costumes system - menu page3 - costumes are no longer in cooking menu - bloom shader error fix - fix HUGE bug in \_loader, added in last commit (some entities would ignore damage) - misc things here and there *88 files changed, 2012 insertions(+), 1114 deletions(-)* ------ **2013-08-29 03:51:14 +0200** ## Fix all forms to work properly with gamepads. Also: Better handling of wall collision. *13 files changed, 134 insertions(+), 74 deletions(-)* ------ **2013-08-29 03:49:11 +0200** ## Little UI tweak - scale form symbols *1 file changed, 2 insertions(+)* ------ **2013-08-29 01:19:59 +0200** ## Implement snake puzzle, updated some snake gfx *18 files changed, 464 insertions(+), 170 deletions(-)* ------ **2013-08-29 01:08:02 +0200** ## Some improvements in characters system *12 files changed, 233 insertions(+), 27 deletions(-)* ------ **2013-08-29 01:07:23 +0200** ## Some script fixes/improvements/STFUs here and there *16 files changed, 1341 insertions(+), 355 deletions(-)* ------ **2013-08-29 00:57:36 +0200** ## Make energyform respect target points, priorities, and additional targeting distance *3 files changed, 83 insertions(+), 21 deletions(-)* ------ **2013-08-26 23:54:51 +0200** ## Finally fix UI timing issues and get rid of the horrible inner update loop kludge *9 files changed, 88 insertions(+), 60 deletions(-)* ------ **2013-08-26 16:24:01 +0200** ## Some more work on darkguardian, some fixes *13 files changed, 551 insertions(+), 236 deletions(-)* ------ **2013-08-26 16:23:13 +0200** ## Implement inventory max weight. Started with snake puzzle UI. *16 files changed, 368 insertions(+), 20 deletions(-)* ------ **2013-08-21 01:21:01 +0200** ## Fixes/improvements all over the place, started prototyping a new boss. Temp gfx by Christianx42. *62 files changed, 1771 insertions(+), 251 deletions(-)* ------ **2013-08-14 02:11:58 +0200** ## Datafiles: Mostly new gfx, some planning & dev stuff *65 files changed, 2378 insertions(+), 61 deletions(-)* ------ **2013-08-14 02:01:42 +0200** ## Assorted fixes and other minor things: - Start to crosslink AI with character system. - Experimenting with energyform animation overrides. - Fix recipe learning, it actually shows now. *11 files changed, 62 insertions(+), 10 deletions(-)* ------ **2013-08-14 01:58:15 +0200** ## Implement defense, speed, attackpower auras. Fix bug that caused damage to be ignored while regeneration was on. *9 files changed, 216 insertions(+), 20 deletions(-)* ------ **2013-08-11 04:04:49 +0200** ## Fix a few cooking/UI related bugs *2 files changed, 15 insertions(+), 8 deletions(-)* ------ **2013-08-11 03:40:45 +0200** ## Replace in game menu with custom one; should be functional enough. Pages 2 & 3 will come later. *5 files changed, 22 insertions(+), 32 deletions(-)* ------ **2013-08-11 03:00:09 +0200** ## Implement using items (for now only aura effects done). Add regeneration aura. *12 files changed, 126 insertions(+), 28 deletions(-)* ------ **2013-08-11 02:01:54 +0200** ## Add support for multiple active auras per character. *2 files changed, 19 insertions(+), 17 deletions(-)* ------ **2013-08-11 00:25:46 +0200** ## This seems to fix the timing, but not sure if it'll hold forever... *3 files changed, 6 insertions(+), 3 deletions(-)* ------ **2013-08-11 00:05:00 +0200** ## Started to implement eating by double click on item, but the timing is wrong and needs to be fixed first. *3 files changed, 64 insertions(+), 1 deletion(-)* ------ **2013-08-10 18:43:13 +0200** ## Next/Prev food page implemented + little fixes *6 files changed, 82 insertions(+), 31 deletions(-)* ------ **2013-08-10 18:04:22 +0200** ## More work on UI + cooking - Cooking is now functional - Fix problem in \_loader trying to load files that don't exist - Split main menu into function sub-units for less code per file *29 files changed, 1118 insertions(+), 227 deletions(-)* ------ **2013-08-04 22:10:09 +0200** ## Mainly UI updates: Implement recipe list, attempt to fix timing in inner UI loop, some fixes here and there *22 files changed, 441 insertions(+), 2018 deletions(-)* ------ **2013-08-04 02:30:47 +0200** ## Some gfx I forgot in the prev. 2 commits. *13 files changed, 5 insertions(+), 2 deletions(-)* ------ **2013-08-04 02:28:19 +0200** ## Large script update: More UI system, WIP menu, replaced ingredient system, misc, bugfixes. *60 files changed, 2310 insertions(+), 250 deletions(-)* ------ **2013-08-04 02:23:58 +0200** ## Misc updates (volcano map shader, cichlid entity, some gfx, scripting experiments) *42 files changed, 1128 insertions(+), 331 deletions(-)* ------ **2013-07-21 02:06:57 +0200** ## Some things I forgot to push *20 files changed, 552 insertions(+), 539 deletions(-)* ------ **2013-07-21 02:05:15 +0200** ## Flip bird wings when flying *8 files changed, 54 insertions(+), 1 deletion(-)* ------ **2013-07-21 01:18:11 +0200** ## Code update (...) - add table.clear() - shield speeds up reflected shots, larger detection area fixes accidental hit - fix char wall collision - fix poison not applying properly when map was not reloaded at least once - add force feedback on damage - add soup that slows down time - add support for multiple independent game speeds multiplied together - minor misc things *34 files changed, 281 insertions(+), 81 deletions(-)* ------ **2013-07-19 05:08:06 +0200** ## override {node,entity}\_{set,is,get}Flag() functions *4 files changed, 187 insertions(+), 9 deletions(-)* ------ **2013-07-18 04:04:45 +0200** ## Implement custom "ManaBall" class: healthspark.lua, and replace all occurances of the builtin class with the scripted one. *8 files changed, 217 insertions(+), 5 deletions(-)* ------ **2013-07-18 04:00:54 +0200** ## Make stage1 copatible with blob *2 files changed, 37 insertions(+), 13 deletions(-)* ------ **2013-07-14 04:35:22 +0200** ## Initial commit of scripted UI system. Helpscreen replacement in progress. Move events.lua. *15 files changed, 762 insertions(+), 10 deletions(-)* ------ **2013-07-12 03:10:22 +0200** ## Call song() interface function for nodes; seperate node/entity interface patches, misc fixups *11 files changed, 207 insertions(+), 82 deletions(-)* ------ **2013-07-11 03:42:52 +0200** ## Replace hardcoded song system with plain Lua implementation; related fixes. This gets rid of a few subtle problems that were still left in the character's song system, and simplifies the code. *21 files changed, 231 insertions(+), 200 deletions(-)* ------ **2013-07-11 00:32:05 +0200** ## Implement scripted song symbols on singing (hardcoded ones are replaced by transparent textures) *14 files changed, 56 insertions(+), 14 deletions(-)* ------ **2013-07-10 05:37:01 +0200** ## Misc script improvements here and there: - shield plays sound now + properly stop loop sound - correct variable initialization in characters/base.lua - correctly revert from spirit to nomal form using LMB+RMB - energy form visuals for naija (glowing hands + eyes) - make energyform respect attackpower - different idle animation if energyform is fully charged *12 files changed, 851 insertions(+), 699 deletions(-)* ------ **2013-07-09 20:34:41 +0200** ## Delete some old files *7 files changed, 2093 deletions(-)* ------ **2013-07-09 20:34:18 +0200** ## Implement aura support + shield aura *13 files changed, 227 insertions(+), 7 deletions(-)* ------ **2013-07-09 02:13:12 +0200** ## skin fix *1 file changed, 17 insertions(+), 16 deletions(-)* ------ **2013-07-09 02:12:49 +0200** ## characters scripts refactor + fix beastform speed staying on *15 files changed, 1280 insertions(+), 1189 deletions(-)* ------ **2013-07-07 03:07:48 +0200** ## some minor script tweaks, proper AI pathfinding works now *7 files changed, 26 insertions(+), 7 deletions(-)* ------ **2013-06-29 02:39:17 +0200** ## Improvements to waypoint movement code, add optional pathfinding to ensure the way is found *3 files changed, 81 insertions(+), 48 deletions(-)* ------ **2013-06-29 01:02:46 +0200** ## Display energyform idle + other animations properly, batform update, misc script stuff *18 files changed, 187 insertions(+), 53 deletions(-)* ------ **2013-06-22 04:22:07 +0200** ## Work on scripts. - First tests with scriptable ingredients - Implemented drunk, some animations - Add gaussian blur shader - Use speed multiplier (beast + fish form, slowing poison) - Fix singing head texture stuttering - Bloom shader (for energyform?) - Misc stuff *22 files changed, 1482 insertions(+), 896 deletions(-)* ------ **2013-06-16 05:15:38 +0200** ## implement poison particle effects *4 files changed, 90 insertions(+), 48 deletions(-)* ------ **2013-06-16 03:55:33 +0200** ## Poison system done, interfaces properly with shaders. Use multi-pass shader rendering. *20 files changed, 536 insertions(+), 101 deletions(-)* ------ **2013-06-13 02:39:19 +0200** ## Script update (fish form, scripted poisoning, cape fixes, distort shader update) *18 files changed, 544 insertions(+), 59 deletions(-)* ------ **2013-06-10 01:47:44 +0200** ## scripts update (scripted cape, birdform progress, sunbeam, energy form targeting, precaching fix) *25 files changed, 1116 insertions(+), 82 deletions(-)* ------ **2013-06-10 01:44:37 +0200** ## Misc content update (snake form, cichlid, mangrove maps WIP, notes, skins) *146 files changed, 1236 insertions(+), 671 deletions(-)* ------ **2013-05-20 05:24:54 +0200** ## implement revert to normal form when holding both mouse buttons (as done in Avatar.cpp) *1 file changed, 60 insertions(+)* ------ **2013-05-20 05:24:10 +0200** ## more naija birdform gfx *14 files changed, 1 insertion(+), 1 deletion(-)* ------ **2013-05-20 03:53:35 +0200** ## implement sunbeam v2 *5 files changed, 254 insertions(+), 11 deletions(-)* ------ **2013-05-19 20:54:00 +0200** ## mangrove WIP maps import from grap *42 files changed, 350 insertions(+), 3 deletions(-)* ------ **2013-05-19 20:50:38 +0200** ## misc update (mudskipper, minor map changes, docs, minor script) *11 files changed, 328 insertions(+), 49 deletions(-)* ------ **2013-05-19 04:50:36 +0200** ## + bird form script + form handler *6 files changed, 404 insertions(+)* ------ **2013-05-19 04:50:12 +0200** ## shader fixes, script warning due to old stuff that was taken out *3 files changed, 4 insertions(+), 3 deletions(-)* ------ **2013-05-19 04:48:49 +0200** ## + mudskipper gfx, corrupted costume fixup, skin fixup *9 files changed, 44 insertions(+), 17 deletions(-)* ------ **2013-05-16 03:07:39 +0200** ## naija/corrupted costume WIP gfx *17 files changed, 0 insertions(+), 0 deletions(-)* ------ **2013-05-16 03:07:11 +0200** ## Initial GLSL shaders support *17 files changed, 2549 insertions(+)* ------ **2013-05-16 03:05:58 +0200** ## corrupted skin + misc script things *10 files changed, 62 insertions(+), 50 deletions(-)* ------ **2013-05-06 02:55:33 +0200** ## Add getPathToPosition() and derived functions *4 files changed, 110 insertions(+), 1 deletion(-)* ------ **2013-05-06 02:54:12 +0200** ## Hacking on bat form sonar + char related cleanups *12 files changed, 85 insertions(+), 80 deletions(-)* ------ **2013-05-06 02:52:31 +0200** ## Seagull entity initial *8 files changed, 199 insertions(+)* ------ **2013-04-29 18:47:54 +0200** ## for script fixes, initial batform script, not yet functional *13 files changed, 353 insertions(+), 25 deletions(-)* ------ **2013-04-29 18:47:00 +0200** ## misc planning stuff *6 files changed, 5 insertions(+), 23 deletions(-)* ------ **2013-04-25 05:18:03 +0200** ## Little fix *3 files changed, 6 insertions(+), 1 deletion(-)* ------ **2013-04-25 05:17:31 +0200** ## Implement scripted spirit form *7 files changed, 226 insertions(+), 6 deletions(-)* ------ **2013-04-25 02:37:03 +0200** ## Some corrections *8 files changed, 48 insertions(+), 26 deletions(-)* ------ **2013-04-24 23:15:34 +0200** ## Implement scripted sun form *9 files changed, 317 insertions(+)* ------ **2013-04-24 22:40:15 +0200** ## Little correction -- EP\_BLOCKER reverts to solid on its own *3 files changed, 12 insertions(+), 3 deletions(-)* ------ **2013-04-24 04:54:50 +0200** ## Implement scripted bind song; as a side effect, any entity can now pull other entities around *9 files changed, 301 insertions(+), 13 deletions(-)* ------ **2013-04-24 04:53:21 +0200** ## Implement scripted nature form *7 files changed, 538 insertions(+)* ------ **2013-04-23 00:56:39 +0200** ## Only allow quick keys when singing is allowed + minor things. Will start with nature form tomorrow, added a few gfx for that already. Little eats table update. *6 files changed, 20 insertions(+), 10 deletions(-)* ------ **2013-04-23 00:03:56 +0200** ## oops, debug mode form switch caused assertion fail *1 file changed, 13 insertions(+), 2 deletions(-)* ------ **2013-04-22 23:45:45 +0200** ## Corrections & small additions to beast form implementation *8 files changed, 91 insertions(+), 6 deletions(-)* ------ **2013-04-22 21:30:11 +0200** ## oops, little fix *2 files changed, 2 insertions(+), 2 deletions(-)* ------ **2013-04-22 20:41:18 +0200** ## Half functional beast form implemented, and related fixes. *21 files changed, 593 insertions(+), 58 deletions(-)* ------ **2013-04-22 12:49:53 +0200** ## Fix actual singing for scripted song system, add entity\_isBursting() *6 files changed, 41 insertions(+), 4 deletions(-)* ------ **2013-04-22 03:27:34 +0200** ## oops, should go sleep. *1 file changed, 1 insertion(+), 1 deletion(-)* ------ **2013-04-22 03:27:03 +0200** ## Allow casting form switch songs in all forms, other songs such as shield only in normal form. *3 files changed, 40 insertions(+), 12 deletions(-)* ------ **2013-04-22 02:32:03 +0200** ## Remove unused aqmodlib/iex.lua *1 file changed, 134 deletions(-)* ------ **2013-04-22 02:31:53 +0200** ## Only accept quick keys while playing *3 files changed, 20 insertions(+), 8 deletions(-)* ------ **2013-04-22 02:16:28 +0200** ## stuff cleanup and minor maps update *16 files changed, 301 insertions(+), 47 deletions(-)* ------ **2013-04-22 02:14:13 +0200** ## Implement scripted songs/forms system. *15 files changed, 227 insertions(+), 86 deletions(-)* ------ **2013-04-21 20:29:15 +0200** ## add miajail2 map + related fixup *12 files changed, 541 insertions(+), 6 deletions(-)* ------ **2013-04-21 19:16:40 +0200** ## Steam nodes now support multiple characters. misc script fixes. *11 files changed, 103 insertions(+), 42 deletions(-)* ------ **2013-04-21 03:40:15 +0200** ## miajail wakeup scene improvement *10 files changed, 38 insertions(+), 10 deletions(-)* ------ **2013-04-21 02:40:11 +0200** ## startdream improvements. Fix deprecation warning for moneye script. *8 files changed, 414 insertions(+), 37 deletions(-)* ------ **2013-04-21 01:20:40 +0200** ## add gfx for first vision *12 files changed, 1 insertion(+), 1 deletion(-)* ------ **2013-04-21 01:18:11 +0200** ## add support for wide visions *6 files changed, 193 insertions(+), 3 deletions(-)* ------ **2013-04-21 01:07:15 +0200** ## debug ui: add button to show quest flags *1 file changed, 54 insertions(+), 3 deletions(-)* ------ **2013-04-21 01:06:41 +0200** ## add naija ghost to start dream maps + related gfx *37 files changed, 147 insertions(+), 9 deletions(-)* ------ **2013-04-18 03:19:46 +0200** ## Fix entity\_touchAvatarDamage() offset position, adapt some enemies to deprecated functions *10 files changed, 444 insertions(+), 3 deletions(-)* ------ **2013-04-18 01:53:27 +0200** ## Deprecate isForm(), getForm(), setForm() and related initial fixes. *15 files changed, 851 insertions(+), 68 deletions(-)* ------ **2013-04-15 00:18:24 +0200** ## content update - initial maps cleanup & improvement as suggested by Diablodoct0r *50 files changed, 250 insertions(+), 80 deletions(-)* ------ **2013-04-15 00:17:25 +0200** ## various script fixes & updates *24 files changed, 127 insertions(+), 44 deletions(-)* ------ **2013-04-15 00:16:43 +0200** ## doc update *4 files changed, 631 insertions(+), 724 deletions(-)* ------ **2013-04-05 02:48:24 +0200** ## Lucien: reduce out of water jump vel *1 file changed, 26 insertions(+)* ------ **2013-04-05 02:48:05 +0200** ## stuff from last week (mainly miajail improvements + minor other things) *6 files changed, 43 insertions(+), 22 deletions(-)* ------ **2013-03-28 01:41:37 +0100** ## walkmaster script functional, some tweaks left but looks good *7 files changed, 323 insertions(+), 55 deletions(-)* ------ **2013-03-26 05:11:47 +0100** ## started with walking on land implementation + some naija animations. misc cleanup. *13 files changed, 540 insertions(+), 19 deletions(-)* ------ **2013-03-21 23:04:40 +0100** ## minor cutsceneonce node fix, add concept art, very minor changes to miajail map *7 files changed, 32 insertions(+), 19 deletions(-)* ------ **2013-03-21 23:03:29 +0100** ## I was grumpy today. Tested script blob packing, works well, but fails its own tests. Sigh. *4 files changed, 137 insertions(+), 47 deletions(-)* ------ **2013-03-21 00:06:37 +0100** ## starting to fix up some old stuff (miajail cutscenes + related maps) *21 files changed, 125 insertions(+), 196 deletions(-)* ------ **2013-03-19 00:44:24 +0100** ## Implement characters forms support. This works in conjunction with costumes: Both can have their own scripts, which allows costumes and forms to be active simultaneously. Remove some TODOs which have been implemented in the meantime. *13 files changed, 223 insertions(+), 83 deletions(-)* ------ **2013-03-18 02:57:12 +0100** ## tweaks+balancing to mutant nightmare. Refactored timerqueue. Do not use watch()/wait() in character death handler, it breaks cutscenes. *9 files changed, 234 insertions(+), 117 deletions(-)* ------ **2013-03-17 15:24:06 +0100** ## intro finished. just a few quirks left... *44 files changed, 1265 insertions(+), 458 deletions(-)* ------ **2013-03-16 18:21:37 +0100** ## AI system update. mutantnaija2 works well now, experimenting with krotitefighter entity now *32 files changed, 524 insertions(+), 176 deletions(-)* ------ **2013-03-15 16:02:45 +0100** ## Related script updates. Intitial work on faction system. Some AI updates, but more to follow. *30 files changed, 704 insertions(+), 82 deletions(-)* ------ **2013-03-15 16:00:45 +0100** ## Some more work on initial maps *9 files changed, 63 insertions(+), 25 deletions(-)* ------ **2013-03-12 21:20:43 +0100** ## more (minor) work on the intro (maps, scripts, stuff) *10 files changed, 114 insertions(+), 94 deletions(-)* ------ **2013-03-08 23:48:44 +0100** ## work on intro & AI system (mutantnaija AI mainly). some bug fixes. *43 files changed, 936 insertions(+), 177 deletions(-)* ------ **2013-03-08 10:28:33 +0100** ## related script updates *19 files changed, 784 insertions(+), 108 deletions(-)* ------ **2013-03-08 10:26:57 +0100** ## misc little updates (energyform2, intro maps, animations, stuff) *12 files changed, 254 insertions(+), 41 deletions(-)* ------ **2013-03-03 18:58:57 +0100** ## script update (this finishes the latest update pile) mostly work on the intro scenes and lucien's initial part *45 files changed, 2228 insertions(+), 197 deletions(-)* ------ **2013-03-03 18:55:27 +0100** ## maps and misc update *17 files changed, 663 insertions(+), 18 deletions(-)* ------ **2013-03-03 18:55:00 +0100** ## gfx update *24 files changed, 0 insertions(+), 0 deletions(-)* ------ **2013-03-03 18:54:23 +0100** ## cutscene texts *23 files changed, 28 insertions(+)* ------ **2013-03-03 18:53:53 +0100** ## animations update *5 files changed, 105 insertions(+), 24 deletions(-)* ------ **2013-03-03 18:53:35 +0100** ## planning update *15 files changed, 875 insertions(+), 409 deletions(-)* ------ **2013-02-13 23:46:27 +0100** ## new map: mithalaspassage *6 files changed, 51 insertions(+), 36 deletions(-)* ------ **2013-02-13 23:46:13 +0100** ## input info icon for debug *7 files changed, 115 insertions(+), 19 deletions(-)* ------ **2013-02-11 18:47:33 +0100** ## misc script updates (loader, AI, char system, entities, stuff) *22 files changed, 453 insertions(+), 34 deletions(-)* ------ **2013-02-11 18:46:23 +0100** ## new maps: plateau1, plateau2 + little updates to others *14 files changed, 478 insertions(+), 33 deletions(-)* ------ **2013-02-11 18:43:49 +0100** ## recompressed graphics + some new ones *606 files changed, 0 insertions(+), 0 deletions(-)* ------ **2013-02-07 12:50:05 +0100** ## Script updates: - Implement early version of the revive song - AI fixes (follow local warps, improve head rotation) - make use of EV\_NOAVOI for trigger entities and other hidden stuff - Fix possible invalid pointer access in targeting AI - removed entity\_getMaxHealth() hack - experimenting with head texture overriding - basic movement AI for char\_naija - disabled blob loader for now for more reliable error messages if stuff fails to load *22 files changed, 944 insertions(+), 43 deletions(-)* ------ **2013-02-07 12:45:15 +0100** ## Mini content update. Characters have a 2nd override animlayer at index 7 now, for future use. *10 files changed, 259 insertions(+)* ------ **2013-02-05 10:05:37 +0100** ## Multiple characters system initially functional. Super-hacky but it seems to work. *17 files changed, 228 insertions(+), 45 deletions(-)* ------ **2013-02-05 10:04:54 +0100** ## misc minor + gfx *9 files changed, 647 insertions(+), 615 deletions(-)* ------ **2013-02-03 23:34:01 +0100** ## script update. Started implementing multiple characters system + misc stuff *24 files changed, 644 insertions(+), 392 deletions(-)* ------ **2013-02-03 23:32:53 +0100** ## script packer update, it's more efficient now but less scrambled *1 file changed, 8 insertions(+), 6 deletions(-)* ------ **2013-02-03 23:32:02 +0100** ## maps update *12 files changed, 318 insertions(+), 224 deletions(-)* ------ **2013-01-13 19:05:58 +0100** ## munch.lua works and passes self-test in both source and compiled mode *1 file changed, 33 insertions(+), 9 deletions(-)* ------ **2013-01-13 18:10:53 +0100** ## little misc content update *13 files changed, 553 insertions(+), 475 deletions(-)* ------ **2013-01-13 18:10:09 +0100** ## misc script fixes *5 files changed, 47 insertions(+), 39 deletions(-)* ------ **2013-01-13 18:09:57 +0100** ## clean out some old scripts *23 files changed, 45 insertions(+), 417 deletions(-)* ------ **2013-01-13 17:59:03 +0100** ## munch.lua works fine in source mode now *2 files changed, 99 insertions(+), 58 deletions(-)* ------ **2013-01-13 16:41:20 +0100** ## munch.lua update *2 files changed, 316 insertions(+), 57 deletions(-)* ------ **2013-01-04 09:40:22 +0100** ## mermanthin hugz *6 files changed, 145 insertions(+), 49 deletions(-)* ------ **2013-01-02 05:15:48 +0100** ## script update, mainly mermanthin hugging somewhat functional. + some particles + slime shot *15 files changed, 576 insertions(+), 40 deletions(-)* ------ **2013-01-01 03:45:07 +0100** ## some Lua obfuscation/packing stuff for later *7 files changed, 1649 insertions(+)* ------ **2013-01-01 03:43:19 +0100** ## work on mermanthin + other mithalas rot stuff *13 files changed, 604 insertions(+), 9 deletions(-)* ------ **2012-12-28 03:38:57 +0100** ## start bird boss script + add gfx *33 files changed, 261 insertions(+), 1 deletion(-)* ------ **2012-12-28 00:31:17 +0100** ## more maps work. started ugliflying the original cathedral/mithalas maps. *13 files changed, 220 insertions(+), 128 deletions(-)* ------ **2012-12-26 03:45:59 +0100** ## Maps update + fix flip on wall AI problem *12 files changed, 162 insertions(+), 86 deletions(-)* ------ **2012-12-26 03:45:03 +0100** ## Thoughts, Fixing up some animations. *60 files changed, 3432 insertions(+), 3308 deletions(-)* ------ **2012-12-23 20:17:39 +0100** ## gfx update *18 files changed, 0 insertions(+), 0 deletions(-)* ------ **2012-12-23 20:17:11 +0100** ## more work on maps *5 files changed, 105 insertions(+), 11 deletions(-)* ------ **2012-12-23 20:16:48 +0100** ## forgot these testing scripts *3 files changed, 365 insertions(+)* ------ **2012-12-22 14:18:34 +0100** ## initial nmithalas map skeleton, world map fixup *12 files changed, 75 insertions(+)* ------ **2012-12-22 01:30:04 +0100** ## maps & worldmap update *45 files changed, 991 insertions(+), 38 deletions(-)* ------ **2012-12-22 01:29:12 +0100** ## script update; fix rock collision spam *4 files changed, 173 insertions(+), 149 deletions(-)* ------ **2012-12-20 03:01:44 +0100** ## worldmap update *19 files changed, 66 insertions(+), 31 deletions(-)* ------ **2012-12-20 03:00:40 +0100** ## AI updates + rock script bugfix *11 files changed, 150 insertions(+), 27 deletions(-)* ------ **2012-12-18 12:39:20 +0100** ## basic AI attack targeting works *6 files changed, 48 insertions(+), 17 deletions(-)* ------ **2012-12-18 10:21:19 +0100** ## little fixes, should not code when tired *5 files changed, 33 insertions(+), 22 deletions(-)* ------ **2012-12-17 21:36:48 +0100** ## more work on AI underwater movement and other minor things *18 files changed, 295 insertions(+), 69 deletions(-)* ------ **2012-12-17 03:51:44 +0100** ## script loader improvements: - prevent error spam if accessing an undefined instance variable in update() - detect setting prev. undeclared instance variables (if v.xx = ... at the beginning of the file is missing -- might catch typos somewhere else in the script) - erase instance locals not existing in template when reloading scripts --> fix some cases where this triggered (all non-problematic though) *11 files changed, 286 insertions(+), 4 deletions(-)* ------ **2012-12-17 01:31:23 +0100** ## bird boss initial + misc *12 files changed, 4916 insertions(+), 4756 deletions(-)* ------ **2012-12-16 02:41:39 +0100** ## implement throwable rocks + minor fix still lacking keyboard + gamepad control though. *11 files changed, 299 insertions(+), 2 deletions(-)* ------ **2012-12-15 21:05:42 +0100** ## test *1 file changed, 9 insertions(+), 3 deletions(-)* ------ **2012-12-15 20:40:22 +0100** ## more .gitattributes *1 file changed, 11 insertions(+)* ------ **2012-12-15 20:36:46 +0100** ## hrm.. eol stuff *2 files changed, 1 insertion(+), 8 deletions(-)* ------ **2012-12-15 20:12:14 +0100** ## trying to normalize EOL *1 file changed, 8 insertions(+)* ------ **2012-12-15 19:56:39 +0100** ## planning docs *38 files changed, 9796 insertions(+)* ------ **2012-12-15 19:54:13 +0100** ## new scripts *231 files changed, 20855 insertions(+)* ------ **2012-12-15 19:53:41 +0100** ## misc files *14 files changed, 616 insertions(+), 5 deletions(-)* ------ **2012-12-15 19:52:34 +0100** ## remove old scripts *227 files changed, 777 insertions(+), 283 deletions(-)* ------ **2012-12-15 19:48:08 +0100** ## maps update *19 files changed, 742 insertions(+), 23 deletions(-)* ------ **2012-12-15 19:47:40 +0100** ## graphics update *115 files changed, 0 insertions(+), 0 deletions(-)* ------ **2012-12-15 19:46:16 +0100** ## misc files *4 files changed, 55 insertions(+), 1 deletion(-)* ------ **2012-12-15 19:45:29 +0100** ## animations update *8 files changed, 733 insertions(+), 39 deletions(-)* ------ **2012-10-26 13:00:26 +0200** ## Little maps update (new veil area) *10 files changed, 138 insertions(+), 22 deletions(-)* ------ **2012-10-22 12:03:15 +0200** ## more work on beach maps *24 files changed, 478 insertions(+), 34 deletions(-)* ------ **2012-10-22 12:00:55 +0200** ## resource update *10 files changed, 0 insertions(+), 0 deletions(-)* ------ **2012-10-07 12:34:59 +0200** ## More work on new veil maps; veiling drops for athmosphere; experimenting with sonar *22 files changed, 816 insertions(+), 35 deletions(-)* ------ **2012-10-04 18:16:52 +0200** ## aqmodlib update (this is a slightly newer version from meatymod) *6 files changed, 463 insertions(+), 15 deletions(-)* ------ **2012-10-04 18:12:31 +0200** ## Some work on maps, some new graphics, but not many changes. *27 files changed, 156 insertions(+), 27 deletions(-)* ------ **2012-08-28 16:30:51 +0200** ## Update *76 files changed, 696 insertions(+), 49 deletions(-)* ------ **2012-08-18 05:43:50 +0200** ## maps: seaweed3, eggys; gfx: scorpion boss, misc for maps *44 files changed, 182 insertions(+), 5 deletions(-)* ------ **2012-08-17 15:46:09 +0200** ## main mod update, as of today. (...) - made a bunch of maps (steppes, desert, desert caves, ...) - cleanups, moved old cruft to seperate folders - all WIP as usual *316 files changed, 4091 insertions(+), 746 deletions(-)* ------ **2012-08-17 15:40:58 +0200** ## minor cleanup *3 files changed, 10 insertions(+), 5 deletions(-)* ------ **2012-08-17 15:40:12 +0200** ## misc test stuff *9 files changed, 891 insertions(+)* ------ **2012-08-17 15:38:32 +0200** ## Add meatymod 1.02, whole package *752 files changed, 50110 insertions(+)* ------ **2012-01-26 16:32:08 +0100** ## mostly script updates: (i will try not to make commits aka. "changed everything" anymore from now on!) - to maximize usage of the single Lua state, refactored some parts of the scripts into an external independent library - energy form: hands now glow in the dark - energy shots now create a glow on impact that lights dark areas briefly (major hackery!) - minor stuff, finetuning, cleanup, and fixes - very minor map changes, but nothing new *36 files changed, 990 insertions(+), 376 deletions(-)* ------ **2012-01-14 23:07:10 +0100** ## random update of everything *160 files changed, 5046 insertions(+), 376 deletions(-)* ------ **2011-12-17 05:40:49 +0100** ## random update commit *161 files changed, 3739 insertions(+), 219 deletions(-)* ------ **2011-11-13 15:01:04 +0100** ## started dreamworld map, more work on intro. *14 files changed, 398 insertions(+), 6 deletions(-)* ------ **2011-11-13 02:03:31 +0100** ## screensaver v2 *13 files changed, 138 insertions(+), 185 deletions(-)*